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iPadOS

iPadOS gives users the best of both worlds by consolidating the key Experiences from iOS and macOS. iPadOS is born from iOS to push and utilize the larger screens of the iPad for a better experience while offering distinct experiences. This opens a whole new way to interact with apps, unlike before.

iPadOS

Bigger Content

Often times, apps on the iPhone have smaller images to fit the smaller screens. That doesn’t always translate well on the iPad. Instead, try to have bigger images, and allow more images per row if content isn’t jeopardized. For example, on the App Store, the size of the cards change when in Landscape mode, Portrait mode and on the iPhone. In addition, there are 2 cards per row on the iPad versus 1 card per row on the iPhone.

Use Obvious Icons

Containing the Text

On the iPhone, the text takes the full width of the screen while on the iPad, it’s wrapped in a container to ensure that the character count per line isn’t over 90 characters.

Notice that in the App Store app, the texts are well-contained and never get too long per line. Even on the iPad Pro, the container doesn’t exceed 800 pt.

Center your modals

On the iPhone, modals are generally constrained against the borders. That is normal practice. On the iPad, you should avoid that because it would make your modal unnecessarily big. If your modal is smaller than the screen size, try to center it both horizontally and vertically, while having a fixed size.

Use Obvious Icons 2

Move your Content

One of the hardest things to do is to redesign your layout for the bigger screen. If your app feels strange with a lot of negative space, try to fill it with modules of your content. For example, on the Music app, the cover image and description are moved to the left side of the layout. Try to group your content together to make this transition easier.

Use Obvious Icons 2-2

Sidebar

A sidebar provides app-level navigation for a list of collections based on the content of your app. Having a sidebar makes navigating within the app more convenient for the users. This also offers more customization to the users, meaning they can pick the necessary shortcuts.

If your app has multiple levels of navigation and contents it is suggested to have a sidebar. If your app has not more than 5 section of content make sure of the Tab bar.

iPadOS Sidebar

Pointers

Pointers are a new addition to the iPadOS, offering dynamic pointer effects and behaviors when users interact using a mouse. Ensure that you provide a consistent experience, whether users are interacting by touch or a mouse.

Set padding around interactive elements; this ensures a precise hit region. Make sure not to make the hit region too small or too big as users feel that it takes a lot of effort to interact with the element.

Padding

Drag and Drop

The ability to drag and drop texts and images across apps. This feature is especially useful for the iPad because of its large screen that can be split in two. What this means for designers is that you must ensure that your content is draggable. In other words, don’t use texts embedded in images or elements that are impossible to drag.

iPad Resolution

The iPad has 3 resolutions: 768 x 1024 pt (iPad), 834 x 1112 pt (iPad Pro 10.5”) and 1024 x 1366 pt (iPad Pro 12.9”). The iPad Pro 12.9-inch’s portrait width is the equivalent of the iPad’s landscape width, at 1024 pt. Hardware-wise, the iPad is looking like a professional desktop computer. The only thing that needs catching up is the software.

Unfortunately, apps as comprehensive as Sketch or Xcode don’t exist yet on the iPad. But for people who uses less complex tools like photo editing, video editing and other productivity apps, the iPad is already a compelling replacement for the desktop computers. As such, you must design with these limitations in mind, but also knowing that there is a growing demand for professional apps.

iPad-Resolutions

Multi-tasking

Multi-tasking lets users quickly switch from one app to another or simultaneously use two apps at once in Slide Over, Split View, or Picture in Picture mode. Because the iPad allows multi-tasking, having a beautiful adaptive user-interface is essential. Like this, the UI adapts to the different view types.

Slide Over

Slide Over is an overlay that appears on the right of the screen without affecting the current app’s layout. It can be triggered by dragging an app from the “dock” in iOS 11. The floating app has a size of 375 pt on the iPad Pro 12.9-inch, and 320 pt on all other iPads.

iPad-SlideOver

Split View

Split View allows users to multitask by running 2 apps simultaneously next to each other. There are 16 widths that your app must adapt to. Due to the sheer amount of resolutions, using Auto Layout and Size Classes is the only sensible way to go forward.

Split apps can take 1/32/3 or 1/2 of the screen’s width in Landscape. In Portrait, it can take 1/3 or 2/3. Just like Slide Over, the app taking 1/3 will have a width of 375 pt on the iPad Pro 12.9-inch, and 320 pt on all other iPads.

iPad-SplitView

iPad Size Classes

Size Classes allow you to categorize screen widths and heights, and set layout conditions based on those combinations. They’re even more essential on the iPad, just because of the sheer amount of screen resolutions to deal with thanks to the new Multi-tasking feature.

There are 3 types of Size Classes for both width and height: CompactRegular and Any. By combining these, you will affect several devices at once. At full-screen, it’s generally just Regular x Regular.

iPad-SizeClasses

Do and Don’t

These are the best practices for the iPad. To summarize, your layout should be adaptive and take full advantage of the larger screen. Images and medias should generally be bigger and texts should be comfortable to read.

Resources

The resources for the iPad is more scarce than for the iPhone. It is true that the iPhone is a bigger market for designers, but at the same time, one must not discard the value of having Pro users using your app. For tools, video, reading and other Pro apps, this is a great opportunity to expand your app to an audience that is willing to pay for quality.

An excellent page for reading more about adaptive layouts, from the human interface guidelines for iOS. Alongside check about the guide on Pointer Interactions in iPadOS.

Further Reading

Learn with videos and source files. Available to Pro subscribers only.

Purchase includes access to 50+ courses, 320+ premium tutorials, 300+ hours of videos, source files and certificates.

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Video files, ePub and subtitles

Assets

Video

ePub

Subtitles

1

Intro to iOS 14 Design

A complete guide to designing for iOS 14 with videos, examples and design files

4:13

2

iOS Colors

Learn how to work with colors in iOS 14

5:28

3

Typography and Dynamic Type

Learn to make the content clear and readable

5:33

4

Background Blur and Gradients

Creating contrast between contents using blurs and apply gradients from analogous colors

4:19

5

Adaptive Layout

Learn to make your designs adaptive to different device screen sizes and orientation

4:19

6

Do's and Don'ts

Things to keep in mind while designing for iOS

6:52

7

Design for Touch

Keeping your content reachable using different touch techniques

7:46

8

iOS Native UI Elements

Learn and benefit from using Apple's UI resources

8:10

9

iOS Icons

Learn how to find great icons and customize them

3:44

10

Design for iPad

How bigger screens affect your design

8:11

11

Design the Sidebar

How to design a sidebar for iPad

7:16

12

Design Widgets

Displaying important and useful information using widgets for quick glances

6:31

13

Animations

Good animations enhance, bad animations distract

5:23

14

App Clips

Make use of a specific feature in your app through app clips

7:05

15

Design for Apple Watch

Designing for people on the go

6:16

16

Modals

Provide more focused experience by presenting your content in a temporary modal view

6:17

17

Onboarding

Learn to design meaningful experiences with clear onboarding flows and patterns

6:51

18

Launch Screen

Hint users about loading content through launch screens

5:35

19

Design for Accessibility

Basic rules and system to improve app accessibility

4:12

20

Design for macOS Big Sur

Designing an app with translucency and sidebar layout for macOS Big Sur

6:31

Meet the instructors

We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.

Meng To

I design, code and write

Meng To is the author of Design+Code. Meng started off his career as a self-taught designer from Montreal and eventually traveled around the world for 2 years as his US VISA was denied. During his travels, he wrote a book which now has 35,000 readers.

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39 courses - 183 hours

course logo

Build SwiftUI apps for iOS 18 with Cursor and Xcode

In this course, we'll explore the exciting new features of SwiftUI 6 and Xcode 16 for building iOS 18 apps. From mesh gradients and text animations to ripple effects, you'll learn how to create polished, highly custom apps using the latest workflows. We'll also dive into using Cursor and Claude AI for AI-driven coding, helping you start strong and customize your apps.

5 hrs

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Create your Dream Apps with Cursor and Claude AI

Learn to build your dream web apps from the ground up using Cursor, Claude AI, and a suite of powerful AI tools. This course covers everything you need, including React for frontend development, Firebase for backend integration, and Stripe for handling payments. You’ll also dive into advanced AI tools like Claude Artifacts, Galileo AI, v0.dev for UI, Ideogram for design generation, and Cursor Composer for full-scale development.

5 hrs

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Build a React Site from Figma to Codux

In this course, you'll learn to build a website from scratch using Codux, starting with a Figma template. You’ll master responsive design, collaborate with developers on a real React project, export CSS from Figma using Locofy, set up breakpoints with media queries, add CSS animations, improve SEO, create multiple pages with React Router, and publish your site. By following best practices, you’ll bridge design and development, improve your web design skills.

2 hrs

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Create 3D UI for iOS and visionOS in Spline

Comprehensive 3D Design Course: From Basics to Advanced Techniques for iOS and visionOS using SwiftUI

3 hrs

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Master No-Code Web Design with Framer

In this free Framer course, you'll learn to create modern, user-friendly interfaces. Start with dark mode and glass designs, then move from Figma to Framer, using vectors and auto layout for responsive websites. Add animations, interactive buttons, and custom components with code. Finally, you'll craft a design system suitable for teamwork or solo projects, all in a straightforward and practical approach.

4 hrs

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Build SwiftUI Apps for iOS 17

In this course, we’ll be exploring the fresh and exciting features of SwiftUI 5! As we craft a variety of iOS apps from the ground up, we'll delve deep into the treasure trove that is SwiftUI's user interface, interactions, and animations.

4 hrs

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Build Beautiful Apps with GPT-4 and Midjourney

Design and develop apps using GPT-4 and Midjourney with prompts for SwiftUI, React, CSS, app concepts, icons, and copywriting

4 hrs

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Build SwiftUI apps for iOS 16

Create animated and interactive apps using new iOS 16 techniques using SwiftUI 4 and Xcode 14

5 hrs

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Build a 3D Site Without Code with Framer

Design and publish a responsive site with 3D animation without writing a single line of code

3 hrs

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Create 3D Site with Spline and React

Design and code a landing page with an interactive 3D asset using Spline and CodeSandbox

1 hrs

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Build an Animated App with Rive and SwiftUI

Design and code an iOS app with Rive animated assets, icon animations, custom layouts and interactions

3 hrs

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Build a SwiftUI app for iOS 15 Part 3

Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more

4 hrs

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Build a SwiftUI app for iOS 15 Part 2

Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more

3 hrs

course logo

Build a SwiftUI app for iOS 15

Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more

4 hrs

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React Livestreams

Learn how we can use React Hooks to build web apps using libraries, tools, apis and frameworks

4 hrs

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Design Founder Livestreams

A journey on how we built DesignCode covering product design, management, analytics, revenue and a good dose of learning from our successes and failures

2 hrs

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SwiftUI Advanced Handbook

An extensive series of tutorials covering advanced topics related to SwiftUI, with a main focus on backend and logic to take your SwiftUI skills to the next level

4 hrs

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iOS Design Handbook

A complete guide to designing for iOS 14 with videos, examples and design files

2 hrs

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SwiftUI Handbook

A comprehensive series of tutorials covering Xcode, SwiftUI and all the layout and development techniques

7 hrs

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Build a web app with React Hooks

Learn how we built the new Design+Code site with React Hooks using Gatsby, Netlify, and advanced CSS techniques with Styled Components.

4 hrs

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UI Design Handbook

A comprehensive guide to the best tips and tricks for UI design. Free tutorials for learning user interface design.

2 hrs

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Figma Handbook

A comprehensive guide to the best tips and tricks in Figma

6 hrs

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SwiftUI for iOS 14

Build a multi-platform app from scratch using the new techniques in iOS 14. We'll use the Sidebar and Lazy Grids to make the layout adaptive for iOS, iPadOS, macOS Big Sur and we'll learn the new Matched Geometry Effect to create beautiful transitions between screens without the complexity. This course is beginner-friendly and is taught step-by-step in a video format.

3 hrs

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SwiftUI Livestreams

This is a compilation of the SwiftUI live streams hosted by Meng. Over there he talks and teaches how to use design systems, typography, navigation, iOS 14 Design, prototyping, animation and Developer Handoff.

19 hrs

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UI Design Livestreams

This is a compilation of the UI live streams hosted by Meng. Over there he talks and teaches how to use design systems, typography, navigation, iOS 14 Design, prototyping, animation and Developer Handoff.

26 hrs

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UI Design for Developers

In this course we'll learn how to use design systems, set up break points, typography, spacing, navigation, size rules for adapting to the iPad, mobile and web versions, and different techniques that translate well from design to code.

3 hrs

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Build an app with SwiftUI Part 3

This course was written for designers and developers who are passionate about design and about building real apps for iOS, iPadOS, macOS, tvOS and watchOS. SwiftUI works across all of those platforms. While the code is not a one-size-fits-all, the controls and techniques involved can apply to all platforms. It is beginner-friendly, but it is also packed with design tricks and cool workflows about building the best UIs and interactions.

4 hrs

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Build an app with SwiftUI Part 2

This course was written for designers and developers who are passionate about design and about building real apps for iOS, iPadOS, macOS, tvOS and watchOS. SwiftUI works across all of those platforms. While the code is not a one-size-fits-all, the controls and techniques involved can apply to all platforms. It is beginner-friendly, but it is also packed with design tricks and cool workflows about building the best UIs and interactions.

4 hrs

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Build a full site in Webflow

Webflow is a design tool that can build production-ready experiences without code. You can implement CSS-driven adaptive layouts, build complex interactions and deploy all in one tool. Webflow also comes with a built-in content management system (CMS) and Ecommerce for creating a purchase experience without the need of third-party tools.

3 hrs

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Advanced Prototyping in ProtoPie

ProtoPie is a cross-platform prototyping tool that creates prototypes nearly as powerful as those made with code, with half of the efforts, and zero code. It's perfect for designers who want to quickly experiment with advanced interactions using variables, conditions, sensors and more.

3 hrs

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Build an app with SwiftUI Part 1

This course was written for designers and developers who are passionate about design and about building real apps for iOS, iPadOS, macOS, tvOS and watchOS. SwiftUI works across all of those platforms. While the code is not a one-size-fits-all, the controls and techniques involved can apply to all platforms. It is beginner-friendly, but it is also packed with design tricks and cool workflows about building the best UIs and interactions.

4 hrs

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React Native for Designers Part 2

React Native is a popular Javascript framework that builds on top of React by using native components to create a real mobile app indistinguishable from one made using Xcode or Android Studio. The main difference with native development is that you get to use CSS, hot-reload, Javascript and other familiar techniques that the Web has grown over the past decades. Most importantly, you're building for both iOS and Android using the same codebase.

3 hrs

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React Native for Designers

React Native is a popular Javascript framework that builds on top of React by using native components to create a real mobile app indistinguishable from one made using Xcode or Android Studio. The main difference with native development is that you get to use CSS, hot-reload, Javascript and other familiar techniques that the Web has grown over the past decades. Most importantly, you're building for both iOS and Android using the same codebase.

5 hrs

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Design System in Figma

Learn how to use and design a collaborative and powerful design system in Figma. Design Systems provide a shared library of reusable components and guidelines and that will let you build products much faster

3 hrs

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React for Designers

Learn how to build a modern site using React and the most efficient libraries to get your site/product online. Get familiar with Grid CSS, animations, interactions, dynamic data with Contentful and deploying your site with Netlify.

3 hrs

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Swift Advanced

Learn Swift a robust and intuitive programming language created by Apple for building apps for iOS, Mac, Apple TV and Apple Watch

9 hrs

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Learn Swift

Learn Swift a robust and intuitive programming language created by Apple for building apps for iOS, Mac, Apple TV and Apple Watch

4 hrs

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Learn Sketch

Learn Sketch a design tool entirely vector-based and focused on user interface design

5 hrs

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Learn iOS 11 Design

Learn colors, typography and layout for iOS 8

1 hrs