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Where to Use Launch Screen

Show only when your app's content is loading for the first time, you shouldn't use launch screens everywhere. By using the launch screen, you'll give the impression that your app is fast and responsive. It's important not to show the launch screen on every place where your app loads.

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Keeping it minimal

The launch screen should mimic your app's first screen, so keep your design as simple as possible. Use monotone colors so that everything appears subtly.

Creating semi-opaque shapes as a replacement for the actual content while it is fetching for the data. For example, you can use rectangles of different widths to suggest lines of text and circles or squares in place of glyphs and images.

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Small Details

Details look and feel differently in light and dark mode. For example, an element using a light color with a opacity against a light background may look different in dark background so use solid colors instead of using opacity.Design assets separately for light and dark mode

Flow

Use the right dimensions

Don't use a static image for your launch screen, as the screen size varies from device to device.So it is important to design for every screen size of different devices and provide the right assets to make your app adpative and the whole experience more consistent in any environment.

iOS Design

Don't confuse with Splash Screen

The splash screen and launch screen might give a similar idea, but they both are different. Splash screens are displayed once the app is launched, and this contains only the logo with a solid background color.

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Widgets

It's also equally important to design the placeholder content for your widgets so that users can identify yours from the cluster of widgets while the content is being fetched.

Widgets

Do's and Don’t

Avoid using multiple colors, text, images, or other elements on your launch screen.Make sure that your launch screen is not more than 25MB.

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1

Intro to iOS 14 Design

A complete guide to designing for iOS 14 with videos, examples and design files

4:13

2

iOS Colors

Learn how to work with colors in iOS 14

5:28

3

Typography and Dynamic Type

Learn to make the content clear and readable

5:33

4

Background Blur and Gradients

Creating contrast between contents using blurs and apply gradients from analogous colors

4:19

5

Adaptive Layout

Learn to make your designs adaptive to different device screen sizes and orientation

4:19

6

Do's and Don'ts

Things to keep in mind while designing for iOS

6:52

7

Design for Touch

Keeping your content reachable using different touch techniques

7:46

8

iOS Native UI Elements

Learn and benefit from using Apple's UI resources

8:10

9

iOS Icons

Learn how to find great icons and customize them

3:44

10

Design for iPad

How bigger screens affect your design

8:11

11

Design the Sidebar

How to design a sidebar for iPad

7:16

12

Design Widgets

Displaying important and useful information using widgets for quick glances

6:31

13

Animations

Good animations enhance, bad animations distract

5:23

14

App Clips

Make use of a specific feature in your app through app clips

7:05

15

Design for Apple Watch

Designing for people on the go

6:16

16

Modals

Provide more focused experience by presenting your content in a temporary modal view

6:17

17

Onboarding

Learn to design meaningful experiences with clear onboarding flows and patterns

6:51

18

Launch Screen

Hint users about loading content through launch screens

5:35

19

Design for Accessibility

Basic rules and system to improve app accessibility

4:12

20

Design for macOS Big Sur

Designing an app with translucency and sidebar layout for macOS Big Sur

6:31

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We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.