Tricks and Keyboard Shortcuts
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Boost your productivity in Sketch
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Learn Sketch
1
Learn Sketch
23:28
2
Powerful Start in Sketch
22:49
3
Design for iOS 11
31:30
4
Design for iPhone X
28:23
5
Designing for iPad
11:36
6
Design for Web
25:12
7
Design for Web Part 2
25:11
8
Tricks and Keyboard Shortcuts
20:43
9
Sketch Plugins
12:09
10
Nested Symbols
9:14
11
Sketch Libraries
7:00
12
Version Control
18:53
13
Working with Data
10:29
14
Adaptive Layouts
7:33
15
Working with Vector
20:12
16
Exporting Assets
13:44
17
Styleguide and Handoff
9:11
18
Advanced Techniques
12:40
19
Intro to Framer
27:51
20
Previewing and Sharing
7:22
21
Prototyping in Keynote
3:33
Math in Field
When you’re working with several pixel densities (1x, 2x, 3x), you need to be able to quickly and easily convert the units. In Sketch, not only can you edit the position and size values by using the Up and Down arrow keys, but you can also add, subtract, multiply and divide the numbers. With this technique, you can easily convert from 1x to 2x by simply multiplying the numbers by 2.
Additionally, you can use percentages. So if you put 100% in the Width field, the shape would resize to the full width of the Artboard, or the total width of the Group that it’s in.
Alt Tab Focusing
If you select a layer and press Alt Tab, it'll focus on the first property. As you press again, it'll switch to the next one.
Scale Tool
One of my favorite tools in Sketch is the Scale tool (Cmd K). Note that this isn’t the same as resizing, since it actually scales every property: Size, Radius, Border, Shadow and Inner Shadow. For instance, a 1 px border scaled at 200% will be 2 px. By only resizing, it’ll remain 1 px. This will be indispensable for converting @1x UI Kits to @2x or @3x, as it even works with Artboards.
Scale Tip
Tip: In general, scaling up yield better results than scaling down, since it won’t mess with your pixel perfection. For example, scaling down a 15 x 15 square will give 7.5 x 7.5. Decimals in your Position or Size will create blurry shapes. Use Show Pixels (Ctrl P) to determine.
Distances
Once created, press Alt to show distances between elements. When designing, distances are crucial to ensuring that your spacing are comfortable and consistent. For example, if you use 16 pt between sections of your design, try to keep using the same distance everywhere else.
Insert Shape
Inserting a shape is one of the tasks that you’ll perform hundreds of times a day. Using these shortcuts will make your experience less frustrating and more automatic. It will become a reflex. Over time, you will stop thinking about it and just focus on being creative.
R: Rectangle
O: Oval
U: Rounded Rectangle
L: Line
T: Text
V: Vector
A: Artboard
S: Slice
P: Pencil
Hold Shift: Keeps aspect ratio
Hold Alt: Draw shape from center
Smart Guides Before
Before you start drawing the shape, but after you’re ready to insert, you can use Smart Guides to increase precision. For example, you can press R to insert a Rectangle and align from top, center or bottom.
Keep Aspect Ratio
When inserting or resizing a shape, holding Shift will allow you to have a perfect circle or square. But once the shape is created and you want to resize it, you can keep the same aspect ratio by holding Shift.
Editing Shapes
With a layer selected, you can do the following shortcuts.
1 to 0: 1 represents 10% opacity, 0 represents 100% opacity.
F: Toggle Fill.
Ctrl C: Pick color. The Eyedropper tool can be used outside of the app.
Double-click or Enter (not Grouped): Edit Mode.
Double-Click (Grouped): Select one level deeper.
⌘ Click: Select any layer regardless of Groups.
⌘ Shift T: Transform
⌘ Shift R: Rotate
⌘ Shift L: Lock / unlock layer
⌘ Shift H: Hide / show layer
⌘ Shift E: Export
Esc: Deselect / Select parent Artboard or Group.
Space Drag: Move around canvas
Multiple Shapes
When you have multiple shapes selected, you can use these shortcuts. Alt ⌘ U: Union Alt ⌘ S: Subtract Alt ⌘ I: Intersect Alt ⌘ X: Difference Ctrl ⌘ M: Use as Mask ⌘ G: Group Shift ⌘ G: Ungroup
Editing Points
Once you’re in Edit mode, you can apply a number of shortcuts.
1: Straight
2: Mirrored
3: Disconnected
4: Asymmetric
Tab: Next Point
Alt: Show only Selected Point
⌘: Show Middle Point
Move and Resize
As you drag or resize shapes, Smart Guides and Distances are automatically visible. Shift Drag: Snap horizontally or vertically. Alt Drag: Duplicate Layer. ⌘ D: Duplicate. If you use Alt Drag first, the duplicates will be distanced consistently. Shift Resize: Keep aspect ratio Alt Resize: Resize from center ⌘: Rotate. Must hover borders. Shift ←, →, ↑ or ↓: Move by 10px ⌘ → or ↓: Expand by 1px ⌘ ← or ↑: Contract by 1px ⌘ Shift → or ↓: Expand by 10px ⌘ Shift ← or ↑: Contract by 10px
Type
These shortcuts apply to Text layers. ⌘ B: Bold ⌘ I: Italic ⌘ U: Underline ⌘ Alt +: Bigger type ⌘ Alt -: Smaller type ⌘ T: Change Font ⌘ Shift O: Convert Text to Outlines Alt Ctrl T: Tighten character spacing Alt Ctrl L: Loosen character spacing ⌘ Shift }: Align Left ⌘ Shift {: Align Right ⌘ Shift |: Align Center ⌘ Ctrl Space: Emojis and Symbols
Copy and Paste
You can Paste any format (JPG, PNG, SVG) to Sketch, from apps like Finder, Keynote, Mail, etc. Sketch will try to capture the vector if possible. Likewise, Sketch will Copy the vector to other apps like Keynote. ⌘ C: Copy ⌘ V: Paste ⌘ Shift V: Paste in Place. Right-click / Paste Here: Paste at the mouse cursor from center. Alt ⌘ C: Copy Style. Alt ⌘ V: Paste Style.
Arrange
Layers and Groups can be arranged within a parent Group or Artboard. Alt ⌘ ↑: Forward. Alt ⌘ ↓: Backward. Ctrl Alt ⌘ ↑: to Front. Ctrl Alt ⌘ ↓: to Back.
Zoom and Focus
Artboards and Layers can be focused on. ⌘ 1: Focus on all the elements in the screen. ⌘ 2: Focus on the element selected. ⌘ 3: Center Selection ⌘ 0: Zoom to Actual Size (100%). ⌘ +: Zoom In. ⌘ -: Zoom Out.
Grids and Rulers
In Preferences, enable Pixel Fitting to make sure that shapes land accurately in the Pixels Grid. Use Show Pixels to determine if your shapes are sharp. Ctrl G: Toggle Grid. Ctrl R: Toggle Rulers. To create a guide, click in the Ruler zone. Use Shift to move by 10 px. Drag outside to remove. Ctrl L: Toggle Layout. Ctrl P: Toggle Pixels. Ctrl X: Toggle Pixels Grid. The Pixels Grid can only be seen at 1000% zoom.
Window
** ⌘ ~: Switch to next window. **⌘ .: Toggle Presentation Mode. Alt ⌘ 1: Toggle Layers List. Alt ⌘ 2: Toggle Inspector. Alt ⌘ 3: Toggle Layers List, Inspector. Alt ⌘ T: Toggle Toolbar. Ctrl ⌘ F: Toggle Fullscreen.
Layers List
These shortcuts only apply to the Layers List. Alt: Switch to Lock instead of Hide. ⌘ R or Double-click: Rename Layer ⌘ Click: select multiple layers. Shift Click: select multiple layers in a group. Option Click Expand Arrow: Expand and Collapse all layers and groups. Tab: Next Layer. Shift Tab: Previous Layer. ⌘ F: Find Layer by name. Fn ↑: Previous Page. Fn ↓: Next Page. Drag Outside: Export 1x PNG asset based on Layer, Group or Artboard. You may override that setting by using Make Exportable.
Inspector
You can use Math (+, -, *, /) and percentage (%) in fields. Alt Tab (Repeated): Focus on next field. Drag Left or Right: Increase or decrease number. Must hover the label. ↑ or ↓: Increase or decrease by 1. Shift ↑ or ↓: Increase or decrease by 10. Alt ↑ or ↓: Increase or decrease by 0.1. Drag Outside: you can drag out Fills, Borders and Shadows to remove.
Custom Shortcuts
Shortcuts can be customized in the System Preferences pane. To add, go to Keyboard → Shortcuts → App Shortcuts.
⌘ Shift C: Create Symbol
⌘ Shift M: Make Grid…
⌘ Shift P: Round to Nearest Pixel Edge
⌘ Alt [: Horizontally (Align Objects)
⌘ Alt ]: Vertically (Align Objects)
⌘ Alt \: Collapse Artboards and Groups
⌘ Shift ‘: Remove Unused Styles
Additional Resources
There are two additional resources that I highly recommend for further reading: Sketch Shortcuts and the official Sketch documentation.
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Video files, ePub and subtitles
Videos
ePub
Assets
Subtitles
1
Learn Sketch
Introduction to Sketch Basic Tools
23:28
2
Powerful Start in Sketch
Strong Foundations for your Sketch Workflow
22:49
3
Design for iOS 11
Designing an iOS App from scratch in Sketch
31:30
4
Design for iPhone X
Designing and adapting for iPhone X in Sketch
28:23
5
Designing for iPad
Designing an iPad app from Scratch
11:36
6
Design for Web
Designing a Website from Scratch
25:12
7
Design for Web Part 2
Designing a Website from Scratch 2
25:11
8
Tricks and Keyboard Shortcuts
Boost your productivity in Sketch
20:43
9
Sketch Plugins
Essential Sketch Plugins for Designers and Developers
12:09
10
Nested Symbols
Design with More Flexibility by Nesting Symbols
9:14
11
Sketch Libraries
Share Symbols with Other Designers
7:00
12
Version Control
The Github for Designers
18:53
13
Working with Data
Make your design meaningful with real content
10:29
14
Adaptive Layouts
Working with Multiple Resolutions
7:33
15
Working with Vector
Vector Techniques in Sketch
20:12
16
Exporting Assets
Delivering Assets to Multiple Devices in Sketch
13:44
17
Styleguide and Handoff
Consistent design language in your team
9:11
18
Advanced Techniques
Master Sketch with these Tricks
12:40
19
Intro to Framer
Design and Code animations with Framer
27:51
20
Previewing and Sharing
Test drive on your devices
7:22
21
Prototyping in Keynote
Prototyping in Keynote Using Magic Move
3:33
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Meng To
I design, code and write
Meng To is the author of Design+Code. Meng started off his career as a self-taught designer from Montreal and eventually traveled around the world for 2 years as his US VISA was denied. During his travels, he wrote a book which now has 35,000 readers.
39 courses - 184 hours

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In this course, we'll explore the exciting new features of SwiftUI 6 and Xcode 16 for building iOS 18 apps. From mesh gradients and text animations to ripple effects, you'll learn how to create polished, highly custom apps using the latest workflows. We'll also dive into using Cursor and Claude AI for AI-driven coding, helping you start strong and customize your apps.
5 hrs

Create your Dream Apps with Cursor and Claude AI
Learn to build your dream web apps from the ground up using Cursor, Claude AI, and a suite of powerful AI tools. This course covers everything you need, including React for frontend development, Firebase for backend integration, and Stripe for handling payments. You’ll also dive into advanced AI tools like Claude Artifacts, Galileo AI, v0.dev for UI, Ideogram for design generation, and Cursor Composer for full-scale development.
6 hrs

Build a React Site from Figma to Codux
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4 hrs

Build SwiftUI Apps for iOS 17
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4 hrs

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Build SwiftUI apps for iOS 16
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5 hrs

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3 hrs

Create 3D Site with Spline and React
Design and code a landing page with an interactive 3D asset using Spline and CodeSandbox
1 hrs

Build an Animated App with Rive and SwiftUI
Design and code an iOS app with Rive animated assets, icon animations, custom layouts and interactions
3 hrs

Build a SwiftUI app for iOS 15 Part 3
Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more
4 hrs

Build a SwiftUI app for iOS 15 Part 2
Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more
3 hrs

Build a SwiftUI app for iOS 15
Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more
4 hrs

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SwiftUI Advanced Handbook
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4 hrs

iOS Design Handbook
A complete guide to designing for iOS 14 with videos, examples and design files
2 hrs

SwiftUI Handbook
A comprehensive series of tutorials covering Xcode, SwiftUI and all the layout and development techniques
7 hrs

Build a web app with React Hooks
Learn how we built the new Design+Code site with React Hooks using Gatsby, Netlify, and advanced CSS techniques with Styled Components.
4 hrs

UI Design Handbook
A comprehensive guide to the best tips and tricks for UI design. Free tutorials for learning user interface design.
2 hrs

Figma Handbook
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6 hrs

SwiftUI for iOS 14
Build a multi-platform app from scratch using the new techniques in iOS 14. We'll use the Sidebar and Lazy Grids to make the layout adaptive for iOS, iPadOS, macOS Big Sur and we'll learn the new Matched Geometry Effect to create beautiful transitions between screens without the complexity. This course is beginner-friendly and is taught step-by-step in a video format.
3 hrs

SwiftUI Livestreams
This is a compilation of the SwiftUI live streams hosted by Meng. Over there he talks and teaches how to use design systems, typography, navigation, iOS 14 Design, prototyping, animation and Developer Handoff.
19 hrs

UI Design Livestreams
This is a compilation of the UI live streams hosted by Meng. Over there he talks and teaches how to use design systems, typography, navigation, iOS 14 Design, prototyping, animation and Developer Handoff.
26 hrs

UI Design for Developers
In this course we'll learn how to use design systems, set up break points, typography, spacing, navigation, size rules for adapting to the iPad, mobile and web versions, and different techniques that translate well from design to code.
3 hrs

Build an app with SwiftUI Part 3
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4 hrs

Build an app with SwiftUI Part 2
This course was written for designers and developers who are passionate about design and about building real apps for iOS, iPadOS, macOS, tvOS and watchOS. SwiftUI works across all of those platforms. While the code is not a one-size-fits-all, the controls and techniques involved can apply to all platforms. It is beginner-friendly, but it is also packed with design tricks and cool workflows about building the best UIs and interactions.
4 hrs

Build a full site in Webflow
Webflow is a design tool that can build production-ready experiences without code. You can implement CSS-driven adaptive layouts, build complex interactions and deploy all in one tool. Webflow also comes with a built-in content management system (CMS) and Ecommerce for creating a purchase experience without the need of third-party tools.
3 hrs

Advanced Prototyping in ProtoPie
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3 hrs

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This course was written for designers and developers who are passionate about design and about building real apps for iOS, iPadOS, macOS, tvOS and watchOS. SwiftUI works across all of those platforms. While the code is not a one-size-fits-all, the controls and techniques involved can apply to all platforms. It is beginner-friendly, but it is also packed with design tricks and cool workflows about building the best UIs and interactions.
4 hrs

React Native for Designers Part 2
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3 hrs

React Native for Designers
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5 hrs

Design System in Figma
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3 hrs

React for Designers
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3 hrs

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9 hrs

Learn Swift
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4 hrs

Learn Sketch
Learn Sketch a design tool entirely vector-based and focused on user interface design
5 hrs

Learn iOS 11 Design
Learn colors, typography and layout for iOS 8
1 hrs