ShazamKit
Add to favorites
Build a simple Shazam clone and perform music recognition
SwiftUI Advanced Handbook
1
Firebase Auth
8:18
2
Read from Firestore
8:01
3
Write to Firestore
5:35
4
Join an Array of Strings
3:33
5
Data from JSON
5:08
6
HTTP Request
6:31
7
WKWebView
5:25
8
Code Highlighting in a WebView
5:11
9
Test for Production in the Simulator
1:43
10
Debug Performance in a WebView
1:57
11
Debug a Crash Log
2:22
12
Simulate a Bad Network
2:11
13
Archive a Build in Xcode
1:28
14
Apollo GraphQL Part I
6:21
15
Apollo GraphQL Part 2
6:43
16
Apollo GraphQL Part 3
5:08
17
Configuration Files in Xcode
4:35
18
App Review
5:43
19
ImagePicker
5:06
20
Compress a UIImage
3:32
21
Firebase Storage
11:11
22
Search Feature
9:13
23
Push Notifications Part 1
5:59
24
Push Notifications Part 2
6:30
25
Push Notifications Part 3
6:13
26
Network Connection
6:49
27
Download Files Locally Part 1
6:05
28
Download Files Locally Part 2
6:02
29
Offline Data with Realm
10:20
30
HTTP Request with Async Await
6:11
31
Xcode Cloud
9:23
32
SceneStorage and TabView
3:52
33
Network Connection Observer
4:37
34
Apollo GraphQL Caching
9:42
35
Create a model from an API response
5:37
36
Multiple type variables in Swift
4:23
37
Parsing Data with SwiftyJSON
9:36
38
ShazamKit
12:38
39
Firebase Remote Config
9:05
ShazamKit is a new framework introduced by Apple in WWDC 2021 that lets us perform audio recognition through a few lines of code. In this section, we’ll explore the basics of ShazamKit and get our own Shazam clone up and running. To get started, download the files for this project and you should find the starter file.
Purchase includes access to 50+ courses, 320+ premium tutorials, 300+ hours of videos, source files and certificates.
Learn with videos and source files. Available to Pro subscribers only.
Purchase includes access to 50+ courses, 320+ premium tutorials, 300+ hours of videos, source files and certificates.
Templates and source code
Download source files
Download the videos and assets to refer and learn offline without interuption.
Design template
Source code for all sections
Video files, ePub and subtitles
Browse all downloads
1
Firebase Auth
How to install Firebase authentification to your Xcode project
8:18
2
Read from Firestore
Install Cloud Firestore in your application to fetch and read data from a collection
8:01
3
Write to Firestore
Save the data users input in your application in a Firestore collection
5:35
4
Join an Array of Strings
Turn your array into a serialized String
3:33
5
Data from JSON
Load data from a JSON file into your SwiftUI application
5:08
6
HTTP Request
Create an HTTP Get Request to fetch data from an API
6:31
7
WKWebView
Integrate an HTML page into your SwiftUI application using WKWebView and by converting Markdown into HTML
5:25
8
Code Highlighting in a WebView
Use Highlight.js to convert your code blocks into beautiful highlighted code in a WebView
5:11
9
Test for Production in the Simulator
Build your app on Release scheme to test for production
1:43
10
Debug Performance in a WebView
Enable Safari's WebInspector to debug the performance of a WebView in your application
1:57
11
Debug a Crash Log
Learn how to debug a crash log from App Store Connect in Xcode
2:22
12
Simulate a Bad Network
Test your SwiftUI application by simulating a bad network connection with Network Link Conditionner
2:11
13
Archive a Build in Xcode
Archive a build for beta testing or to release in the App Store
1:28
14
Apollo GraphQL Part I
Install Apollo GraphQL in your project to fetch data from an API
6:21
15
Apollo GraphQL Part 2
Make a network call to fetch your data and process it into your own data type
6:43
16
Apollo GraphQL Part 3
Display the data fetched with Apollo GraphQL in your View
5:08
17
Configuration Files in Xcode
Create configuration files and add variables depending on the environment - development or production
4:35
18
App Review
Request an app review from your user for the AppStore
5:43
19
ImagePicker
Create an ImagePicker to choose a photo from the library or take a photo from the camera
5:06
20
Compress a UIImage
Compress a UIImage by converting it to JPEG, reducing its size and quality
3:32
21
Firebase Storage
Upload, delete and list files in Firebase Storage
11:11
22
Search Feature
Implement a search feature to filter through your content in your SwiftUI application
9:13
23
Push Notifications Part 1
Set up Firebase Cloud Messaging as a provider server to send push notifications to your users
5:59
24
Push Notifications Part 2
Create an AppDelegate to ask permission to send push notifications using Apple Push Notifications service and Firebase Cloud Messaging
6:30
25
Push Notifications Part 3
Tie everything together and test your push notifications feature in production
6:13
26
Network Connection
Verify the network connection of your user to perform tasks depending on their network's reachability
6:49
27
Download Files Locally Part 1
Download videos and files locally so users can watch them offline
6:05
28
Download Files Locally Part 2
Learn how to use the DownloadManager class in your views for offline video viewing
6:02
29
Offline Data with Realm
Save your SwiftUI data into a Realm so users can access them offline
10:20
30
HTTP Request with Async Await
Create an HTTP get request function using async await
6:11
31
Xcode Cloud
Automate workflows with Xcode Cloud
9:23
32
SceneStorage and TabView
Use @SceneStorage with TabView for better user experience on iPad
3:52
33
Network Connection Observer
Observe the network connection state using NWPathMonitor
4:37
34
Apollo GraphQL Caching
Cache data for offline availability with Apollo GraphQL
9:42
35
Create a model from an API response
Learn how to create a SwiftUI model out of the response body of an API
5:37
36
Multiple type variables in Swift
Make your models conform to the same protocol to create multiple type variables
4:23
37
Parsing Data with SwiftyJSON
Make API calls and easily parse data with this JSON package
9:36
38
ShazamKit
Build a simple Shazam clone and perform music recognition
12:38
39
Firebase Remote Config
Deliver changes to your app on the fly remotely
9:05
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Sai Kambampati
Student. Engineer. Designer. Not always in that order.
Student at UCSC constantly learning about new technologies, building innovative mobile apps, and designing breakthrough products.
6 courses - 24 hours
Jetpack Compose for Designers
Learn the fundamentals of Jetpack Compose to build a beautiful Android application using Kotlin and Android Studio
4 hrs
UIKit for iOS 15 Part 2
Learn advanced techniques about animations, layout, localization, Firebase, Xcode Cloud, and more!
3 hrs
UIKit for iOS 15
Design and code a UIKit app for iOS 15 with storyboards, custom layouts, scroll detection, and accessibility using Xcode 13
5 hrs
Advanced Development in SwiftUI
Advance your SwiftUI skills by developing an app using Core Data, CloudKit, In App Purchases, Sign In With Apple, and Firebase Authentication
4 hrs
Flutter for Designers Part 2
Continuing on from the previous Flutter for Designers course, this course has a heavier emphasis on using Firebase API's to combine Firebase and Flutter. There will be a lesser emphasis on creating front-end Flutter UI and more emphasis on how to build functional applications capable of being shipped to the App Store. A review of the previous course and the Dart programming language will be very helpful. That being said, you will also be introduced to some new Flutter widgets and packages.
4 hrs
Flutter for Designers
Flutter is a relatively new toolkit that makes it easy to build cross-platform apps that look gorgeous and is easy to use. By utilizing a platform's native components we'll build an app that can run on both iOS and Android that will look and feel like it was developed natively. Furthermore we'll see how with one single codebase, Flutter provides us with native performance, hot reload for fast development, and access to beautiful, native components.
4 hrs