Push Notifications Part 3
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Tie everything together and test your push notifications feature in production

SwiftUI Advanced Handbook
1
Firebase Auth
8:18
2
Read from Firestore
8:01
3
Write to Firestore
5:35
4
Join an Array of Strings
3:33
5
Data from JSON
5:08
6
HTTP Request
6:31
7
WKWebView
5:25
8
Code Highlighting in a WebView
5:11
9
Test for Production in the Simulator
1:43
10
Debug Performance in a WebView
1:57
11
Debug a Crash Log
2:22
12
Simulate a Bad Network
2:11
13
Archive a Build in Xcode
1:28
14
Apollo GraphQL Part I
6:21
15
Apollo GraphQL Part 2
6:43
16
Apollo GraphQL Part 3
5:08
17
Configuration Files in Xcode
4:35
18
App Review
5:43
19
ImagePicker
5:06
20
Compress a UIImage
3:32
21
Firebase Storage
11:11
22
Search Feature
9:13
23
Push Notifications Part 1
5:59
24
Push Notifications Part 2
6:30
25
Push Notifications Part 3
6:13
26
Network Connection
6:49
27
Download Files Locally Part 1
6:05
28
Download Files Locally Part 2
6:02
29
Offline Data with Realm
10:20
30
HTTP Request with Async Await
6:11
31
Xcode Cloud
9:23
32
SceneStorage and TabView
3:52
33
Network Connection Observer
4:37
34
Apollo GraphQL Caching
9:42
35
Create a model from an API response
5:37
36
Multiple type variables in Swift
4:23
37
Parsing Data with SwiftyJSON
9:36
38
ShazamKit
12:38
39
Firebase Remote Config
9:05
Firebase Analytics
Firebase Cloud Messaging works hand in hand with Firebase Analytics, so to make sure that FCM works correctly in production, make sure that you add the Firebase Analytics package in your project and enable it in the Firebase Console as well.
If the Firebase Analytics package is not in your Xcode project, navigate to ProjectName > Targets > iOS > General > Frameworks, Libraries, and Embedded Content.
Click on the + sign and select FirebaseAnalytics > Add.
However, at the time of writing (March 2021), there is a known issue with Firebase Analytics that might raise a validation error when archiving your project. The error displayed is Found an unexpected Mach-O header code: 0x72613c21. As a workaround to solve this issue, navigate to ProjectName (iOS) > Edit Scheme > Archive > Post-actions > + > New Run Script Action.
Make sure to select your target. In our case, it'll be iOS.
Then, add the following script. This script will remove all the unnecessary artifacts from the Firebase Analytics package that are causing the validation error. This won't affect your project nor the notifications feature.
LOGFILE="${ARCHIVE_PATH}/static-frameworks.log"
echo "Removing static frameworks from ${WRAPPER_NAME} archive" > $LOGFILE
find "${ARCHIVE_PRODUCTS_PATH}/Applications/${WRAPPER_NAME}" -name '*.framework' -print0 | while IFS= read -r -d '' fm; do
name=$(basename "${fm}" .framework)
target="${fm}/${name}"
echo "Checking: ${fm}" >> $LOGFILE
if file "${target}" | grep -q "current ar archive"; then
rm -rf "${fm}"
echo "Removed static framework: ${fm}" >> $LOGFILE
fi
done
Entitlements file
In your ProjectName.entitlements file, you'll need to change the APS environment key to production.
According to Apple's documentation, the APS Environment Entitlement is a key that is automatically generated by Xcode when you enable Push notifications in your project and have a development provisioning profile. By default, the APS environment value is set to development. When you release your app for beta testing or in the App Store, you'll need to set the APS environment to production.
Release and test in production
Finally, after everything is set up, simply release your application - either in the App Store or on Test Flight.
Then, navigate to the Notification composer in the Firebase console and create a new notification campaign. Fill in the Notification title and text in the first step.
In the second step, select your application if you want to send the notification to all users, or click on Topic and select the topic you want to target.
If you want to send the notification at a certain time in the future, change it in the third step.
In the fourth and last step, you can add additional options. For example, you can add a sound to your notification, an iOS badge (a little number in red will be displayed in the top right corner of your app's icon), and an expiration date. The expiration date is the time when the campaign will end, and FCM will stop trying to send notifications to users. The maximum duration life of a campaign is 4 weeks.
After you finished composing your first notification campaign, click on the Review button at the bottom and then Publish. If all is well, you and all the users who allowed notifications for your app should instantly receive the notification on their device.
Congratulations! You just finished the push notifications feature in your application! From now on, you can simply send notifications to your users using the FCM Notification Composer and users will automatically receive them! 🎉
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1
Firebase Auth
How to install Firebase authentification to your Xcode project
8:18
2
Read from Firestore
Install Cloud Firestore in your application to fetch and read data from a collection
8:01
3
Write to Firestore
Save the data users input in your application in a Firestore collection
5:35
4
Join an Array of Strings
Turn your array into a serialized String
3:33
5
Data from JSON
Load data from a JSON file into your SwiftUI application
5:08
6
HTTP Request
Create an HTTP Get Request to fetch data from an API
6:31
7
WKWebView
Integrate an HTML page into your SwiftUI application using WKWebView and by converting Markdown into HTML
5:25
8
Code Highlighting in a WebView
Use Highlight.js to convert your code blocks into beautiful highlighted code in a WebView
5:11
9
Test for Production in the Simulator
Build your app on Release scheme to test for production
1:43
10
Debug Performance in a WebView
Enable Safari's WebInspector to debug the performance of a WebView in your application
1:57
11
Debug a Crash Log
Learn how to debug a crash log from App Store Connect in Xcode
2:22
12
Simulate a Bad Network
Test your SwiftUI application by simulating a bad network connection with Network Link Conditionner
2:11
13
Archive a Build in Xcode
Archive a build for beta testing or to release in the App Store
1:28
14
Apollo GraphQL Part I
Install Apollo GraphQL in your project to fetch data from an API
6:21
15
Apollo GraphQL Part 2
Make a network call to fetch your data and process it into your own data type
6:43
16
Apollo GraphQL Part 3
Display the data fetched with Apollo GraphQL in your View
5:08
17
Configuration Files in Xcode
Create configuration files and add variables depending on the environment - development or production
4:35
18
App Review
Request an app review from your user for the AppStore
5:43
19
ImagePicker
Create an ImagePicker to choose a photo from the library or take a photo from the camera
5:06
20
Compress a UIImage
Compress a UIImage by converting it to JPEG, reducing its size and quality
3:32
21
Firebase Storage
Upload, delete and list files in Firebase Storage
11:11
22
Search Feature
Implement a search feature to filter through your content in your SwiftUI application
9:13
23
Push Notifications Part 1
Set up Firebase Cloud Messaging as a provider server to send push notifications to your users
5:59
24
Push Notifications Part 2
Create an AppDelegate to ask permission to send push notifications using Apple Push Notifications service and Firebase Cloud Messaging
6:30
25
Push Notifications Part 3
Tie everything together and test your push notifications feature in production
6:13
26
Network Connection
Verify the network connection of your user to perform tasks depending on their network's reachability
6:49
27
Download Files Locally Part 1
Download videos and files locally so users can watch them offline
6:05
28
Download Files Locally Part 2
Learn how to use the DownloadManager class in your views for offline video viewing
6:02
29
Offline Data with Realm
Save your SwiftUI data into a Realm so users can access them offline
10:20
30
HTTP Request with Async Await
Create an HTTP get request function using async await
6:11
31
Xcode Cloud
Automate workflows with Xcode Cloud
9:23
32
SceneStorage and TabView
Use @SceneStorage with TabView for better user experience on iPad
3:52
33
Network Connection Observer
Observe the network connection state using NWPathMonitor
4:37
34
Apollo GraphQL Caching
Cache data for offline availability with Apollo GraphQL
9:42
35
Create a model from an API response
Learn how to create a SwiftUI model out of the response body of an API
5:37
36
Multiple type variables in Swift
Make your models conform to the same protocol to create multiple type variables
4:23
37
Parsing Data with SwiftyJSON
Make API calls and easily parse data with this JSON package
9:36
38
ShazamKit
Build a simple Shazam clone and perform music recognition
12:38
39
Firebase Remote Config
Deliver changes to your app on the fly remotely
9:05
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Stephanie Diep
iOS and Web developer
Developing web and mobile applications while learning new techniques everyday
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