ImagePicker
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Create an ImagePicker to choose a photo from the library or take a photo from the camera

SwiftUI Advanced Handbook
1
Firebase Auth
8:18
2
Read from Firestore
8:01
3
Write to Firestore
5:35
4
Join an Array of Strings
3:33
5
Data from JSON
5:08
6
HTTP Request
6:31
7
WKWebView
5:25
8
Code Highlighting in a WebView
5:11
9
Test for Production in the Simulator
1:43
10
Debug Performance in a WebView
1:57
11
Debug a Crash Log
2:22
12
Simulate a Bad Network
2:11
13
Archive a Build in Xcode
1:28
14
Apollo GraphQL Part I
6:21
15
Apollo GraphQL Part 2
6:43
16
Apollo GraphQL Part 3
5:08
17
Configuration Files in Xcode
4:35
18
App Review
5:43
19
ImagePicker
5:06
20
Compress a UIImage
3:32
21
Firebase Storage
11:11
22
Search Feature
9:13
23
Push Notifications Part 1
5:59
24
Push Notifications Part 2
6:30
25
Push Notifications Part 3
6:13
26
Network Connection
6:49
27
Download Files Locally Part 1
6:05
28
Download Files Locally Part 2
6:02
29
Offline Data with Realm
10:20
30
HTTP Request with Async Await
6:11
31
Xcode Cloud
9:23
32
SceneStorage and TabView
3:52
33
Network Connection Observer
4:37
34
Apollo GraphQL Caching
9:42
35
Create a model from an API response
5:37
36
Multiple type variables in Swift
4:23
37
Parsing Data with SwiftyJSON
9:36
38
ShazamKit
12:38
39
Firebase Remote Config
9:05
Create the ImagePicker
Firstly, you'll need to create the ImagePicker. It's a ViewController that will enable you to show the user's photo library or their camera in order to change their profile picture. We need to add a sourceType to specify if we want to pick from the library or the camera. Also, the selectedImage and the Coordinator will enable us to preview the selected image in the View.
import SwiftUI
struct ImagePicker: UIViewControllerRepresentable {
@Environment(\.presentationMode) private var presentationMode
var sourceType: UIImagePickerController.SourceType = .photoLibrary
@Binding var selectedImage: UIImage
func makeUIViewController(context: UIViewControllerRepresentableContext<ImagePicker>) -> UIImagePickerController {
let imagePicker = UIImagePickerController()
imagePicker.allowsEditing = false
imagePicker.sourceType = sourceType
imagePicker.delegate = context.coordinator
return imagePicker
}
func updateUIViewController(_ uiViewController: UIImagePickerController, context: UIViewControllerRepresentableContext<ImagePicker>) {
}
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
final class Coordinator: NSObject, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
var parent: ImagePicker
init(_ parent: ImagePicker) {
self.parent = parent
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let image = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
parent.selectedImage = image
}
parent.presentationMode.wrappedValue.dismiss()
}
}
}
Note: By default, the ImagePicker will only enable the user to choose from pictures or take a picture - videos are not included.
Add states
In your View, add the following states. The image variable is where we'll save the selected image and pass it to our ImagePicker. The second state, showSheet, will be toggled to show the ImagePicker as a sheet, on top of your View.
@State private var image = UIImage()
@State private var showSheet = false
Create a button
Create the button on which the user will tap to show the ImagePicker.
Text("Change photo")
.font(.headline)
.frame(maxWidth: .infinity)
.frame(height: 50)
.background(LinearGradient(gradient: Gradient(colors: [Color(#colorLiteral(red: 0.262745098, green: 0.0862745098, blue: 0.8588235294, alpha: 1)), Color(#colorLiteral(red: 0.5647058824, green: 0.462745098, blue: 0.9058823529, alpha: 1))]), startPoint: .top, endPoint: .bottom))
.cornerRadius(16)
.foregroundColor(.white)
Create an Image
Add an Image to your View so the user can preview the image they just selected.
Image(uiImage: self.image)
.resizable()
.cornerRadius(50)
.padding(.all, 4)
.frame(width: 100, height: 100)
.background(Color.black.opacity(0.2))
.aspectRatio(contentMode: .fill)
.clipShape(Circle())
.padding(8)
If no image is selected, by default, the user will see a grey circle.
Toggle the state
OnTapGesture of the Button, change the showSheet state to true so we can show the sheet by listening to this state.
.onTapGesture {
showSheet = true
}
Add the sheet modifier
Add the sheet modifier that will listen to the showSheet state and show the user's photo library when showSheet is set to true.
.sheet(isPresented: $showSheet) {
ImagePicker(sourceType: .photoLibrary, selectedImage: self.$image)
}
Take a photo from the camera
If you wish to take photo from camera, simply change the sourceType to .camera.
ImagePicker(sourceType: .camera, selectedImage: self.$image)
Don't forget to add in your Info.plist a new key/value pair to ask the user permission to access their camera. Under the iOS folder, click on Info.plist. Add a new key, and name it Privacy - Camera Usage Description. Under the value column, specify why you need to use the camera.
Note: It's not possible to test the camera on the Simulator. You'll need to connect your device to your Mac in order to test it.
Final code
The final code for the View is:
@State private var image = UIImage()
@State private var showSheet = false
var body: some View {
HStack {
Image(uiImage: self.image)
.resizable()
.cornerRadius(50)
.frame(width: 100, height: 100)
.background(Color.black.opacity(0.2))
.aspectRatio(contentMode: .fill)
.clipShape(Circle())
Text("Change photo")
.font(.headline)
.frame(maxWidth: .infinity)
.frame(height: 50)
.background(LinearGradient(gradient: Gradient(colors: [Color(#colorLiteral(red: 0.262745098, green: 0.0862745098, blue: 0.8588235294, alpha: 1)), Color(#colorLiteral(red: 0.5647058824, green: 0.462745098, blue: 0.9058823529, alpha: 1))]), startPoint: .top, endPoint: .bottom))
.cornerRadius(16)
.foregroundColor(.white)
.padding(.horizontal, 20)
.onTapGesture {
showSheet = true
}
}
.padding(.horizontal, 20)
.sheet(isPresented: $showSheet) {
// Pick an image from the photo library:
ImagePicker(sourceType: .photoLibrary, selectedImage: self.$image)
// If you wish to take a photo from camera instead:
// ImagePicker(sourceType: .camera, selectedImage: self.$image)
}
}
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Create an ImagePicker to choose a photo from the library or take a photo from the camera
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