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App Review request

Setup

Create a file called RequestReview.swift and import SwiftUI as well as StoreKit at the top.

import SwiftUI
import StoreKit

The basics

Create a ReviewRequest enum as well as a static showReview() function.

enum ReviewRequest {
		static func showReview() {
		}
}

The main function to call is the .requestReview() function on SKStoreReviewController. However, we need to specify the scene in .requestReview(), so we'll wrap it like so:

static func showReview() {
		if let scene = UIApplication.shared.connectedScenes.first(where: {$0.activationState == .foregroundActive}) as? UIWindowScene {
				SKStoreReviewController.requestReview(in: scene)
		}
}

Show the request after a certain amount of time

It's better user experience to not show the review request too many times. In order to show it only after a certain amount of time, we need to get the build number, as well as the app version the user is using. We will also create a runsSinceLastRequest variable that will increment every time the user launches the app.

At the top of your class, create two new values in AppStorage:

@AppStorage("runsSinceLastRequest") static var runsSinceLastRequest = 0
@AppStorage("version") static var version = ""

We will also add a limit and set it to 10. When runsSinceLastRequest reaches 10, we will want to show the review request to the user.

static var limit = 10

Next, back in the showReview() function, we will need to increment the runsSinceLastRequest every time the function is called. We will also need to get the app version and the build version.

static func showReview() {
		// Add the following 3 lines in your showReview() function
		runsSinceLastRequest += 1
		let appBuild = Bundle.main.object(forInfoDictionaryKey: "CFBundleVersion") as! String
		let appVersion = Bundle.main.object(forInfoDictionaryKey: "CFBundleShortVersionString") as! String

		if let scene = UIApplication.shared.connectedScenes.first(where: {$0.activationState == .foregroundActive}) as? UIWindowScene {
				SKStoreReviewController.requestReview(in: scene)
		}
}

We'll create a currentVersion variable, which will be a string that contains the appBuild as well as the appVersion.

let currentVersion = "Version \(appVersion), build \(appBuild)"

Just before the if statement, we need to add some guard statements to only show the review alert when the version isn't equal to the currentVersion, and when the runsSinceLastRequest is equal to the limit we previously set.

static func showReview() {
		runsSinceLastRequest += 1
		let appBuild = Bundle.main.object(forInfoDictionaryKey: "CFBundleVersion") as! String
		let appVersion = Bundle.main.object(forInfoDictionaryKey: "CFBundleShortVersionString") as! String
		let currentVersion = "Version \(appVersion), build \(appBuild)"

		// Add the following guard statements
		guard currentVersion != version else {
		    runsSinceLastRequest = 0
		    return 
		}

		guard runsSinceLastRequest == limit else { return }

		if let scene = UIApplication.shared.connectedScenes.first(where: {$0.activationState == .foregroundActive}) as? UIWindowScene {
				SKStoreReviewController.requestReview(in: scene)
		}
}

Inside the if statement, we will reset the runsSinceLastRequest to 0 and set the version to the currentVersion.

static func showReview() {
		runsSinceLastRequest += 1
		let appBuild = Bundle.main.object(forInfoDictionaryKey: "CFBundleVersion") as! String
		let appVersion = Bundle.main.object(forInfoDictionaryKey: "CFBundleShortVersionString") as! String
		let currentVersion = "Version \(appVersion), build \(appBuild)"

		guard currentVersion != version else {
		    runsSinceLastRequest = 0
				return
		}

		guard runsSinceLastRequest == limit else { return }

		if let scene = UIApplication.shared.connectedScenes.first(where: {$0.activationState == .foregroundActive}) as? UIWindowScene {
				SKStoreReviewController.requestReview(in: scene)

				// Reset runsSinceLastRequest
				runsSinceLastRequest = 0

				// Set version to currentVersion
				version = currentVersion
		}
}

Call the function

You'll simply need to call the function onAppear on your View. The review alert will appear after the number of times you set for the limit variable. In our case, it's set at 10.

.onAppear() {
		ReviewRequest.showReview()
}

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