App Review
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Request an app review from your user for the AppStore
![icon](http://images.ctfassets.net/ooa29xqb8tix/6MFFWO1k38yxTrLKRZ26e8/2c07fa6c2c4653bfae00dd87625d6e56/swift-logo.png?w=400&q=50)
SwiftUI Advanced Handbook
1
Firebase Auth
8:18
2
Read from Firestore
8:01
3
Write to Firestore
5:35
4
Join an Array of Strings
3:33
5
Data from JSON
5:08
6
HTTP Request
6:31
7
WKWebView
5:25
8
Code Highlighting in a WebView
5:11
9
Test for Production in the Simulator
1:43
10
Debug Performance in a WebView
1:57
11
Debug a Crash Log
2:22
12
Simulate a Bad Network
2:11
13
Archive a Build in Xcode
1:28
14
Apollo GraphQL Part I
6:21
15
Apollo GraphQL Part 2
6:43
16
Apollo GraphQL Part 3
5:08
17
Configuration Files in Xcode
4:35
18
App Review
5:43
19
ImagePicker
5:06
20
Compress a UIImage
3:32
21
Firebase Storage
11:11
22
Search Feature
9:13
23
Push Notifications Part 1
5:59
24
Push Notifications Part 2
6:30
25
Push Notifications Part 3
6:13
26
Network Connection
6:49
27
Download Files Locally Part 1
6:05
28
Download Files Locally Part 2
6:02
29
Offline Data with Realm
10:20
30
HTTP Request with Async Await
6:11
31
Xcode Cloud
9:23
32
SceneStorage and TabView
3:52
33
Network Connection Observer
4:37
34
Apollo GraphQL Caching
9:42
35
Create a model from an API response
5:37
36
Multiple type variables in Swift
4:23
37
Parsing Data with SwiftyJSON
9:36
38
ShazamKit
12:38
39
Firebase Remote Config
9:05
Setup
Create a file called RequestReview.swift and import SwiftUI as well as StoreKit at the top.
import SwiftUI
import StoreKit
The basics
Create a ReviewRequest enum as well as a static showReview() function.
enum ReviewRequest {
static func showReview() {
}
}
The main function to call is the .requestReview() function on SKStoreReviewController. However, we need to specify the scene in .requestReview(), so we'll wrap it like so:
static func showReview() {
if let scene = UIApplication.shared.connectedScenes.first(where: {$0.activationState == .foregroundActive}) as? UIWindowScene {
SKStoreReviewController.requestReview(in: scene)
}
}
Show the request after a certain amount of time
It's better user experience to not show the review request too many times. In order to show it only after a certain amount of time, we need to get the build number, as well as the app version the user is using. We will also create a runsSinceLastRequest variable that will increment every time the user launches the app.
At the top of your class, create two new values in AppStorage:
@AppStorage("runsSinceLastRequest") static var runsSinceLastRequest = 0
@AppStorage("version") static var version = ""
We will also add a limit and set it to 10. When runsSinceLastRequest reaches 10, we will want to show the review request to the user.
static var limit = 10
Next, back in the showReview() function, we will need to increment the runsSinceLastRequest every time the function is called. We will also need to get the app version and the build version.
static func showReview() {
// Add the following 3 lines in your showReview() function
runsSinceLastRequest += 1
let appBuild = Bundle.main.object(forInfoDictionaryKey: "CFBundleVersion") as! String
let appVersion = Bundle.main.object(forInfoDictionaryKey: "CFBundleShortVersionString") as! String
if let scene = UIApplication.shared.connectedScenes.first(where: {$0.activationState == .foregroundActive}) as? UIWindowScene {
SKStoreReviewController.requestReview(in: scene)
}
}
We'll create a currentVersion variable, which will be a string that contains the appBuild as well as the appVersion.
let currentVersion = "Version \(appVersion), build \(appBuild)"
Just before the if statement, we need to add some guard statements to only show the review alert when the version isn't equal to the currentVersion, and when the runsSinceLastRequest is equal to the limit we previously set.
static func showReview() {
runsSinceLastRequest += 1
let appBuild = Bundle.main.object(forInfoDictionaryKey: "CFBundleVersion") as! String
let appVersion = Bundle.main.object(forInfoDictionaryKey: "CFBundleShortVersionString") as! String
let currentVersion = "Version \(appVersion), build \(appBuild)"
// Add the following guard statements
guard currentVersion != version else {
runsSinceLastRequest = 0
return
}
guard runsSinceLastRequest == limit else { return }
if let scene = UIApplication.shared.connectedScenes.first(where: {$0.activationState == .foregroundActive}) as? UIWindowScene {
SKStoreReviewController.requestReview(in: scene)
}
}
Inside the if statement, we will reset the runsSinceLastRequest to 0 and set the version to the currentVersion.
static func showReview() {
runsSinceLastRequest += 1
let appBuild = Bundle.main.object(forInfoDictionaryKey: "CFBundleVersion") as! String
let appVersion = Bundle.main.object(forInfoDictionaryKey: "CFBundleShortVersionString") as! String
let currentVersion = "Version \(appVersion), build \(appBuild)"
guard currentVersion != version else {
runsSinceLastRequest = 0
return
}
guard runsSinceLastRequest == limit else { return }
if let scene = UIApplication.shared.connectedScenes.first(where: {$0.activationState == .foregroundActive}) as? UIWindowScene {
SKStoreReviewController.requestReview(in: scene)
// Reset runsSinceLastRequest
runsSinceLastRequest = 0
// Set version to currentVersion
version = currentVersion
}
}
Call the function
You'll simply need to call the function onAppear on your View. The review alert will appear after the number of times you set for the limit variable. In our case, it's set at 10.
.onAppear() {
ReviewRequest.showReview()
}
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1
Firebase Auth
How to install Firebase authentification to your Xcode project
8:18
2
Read from Firestore
Install Cloud Firestore in your application to fetch and read data from a collection
8:01
3
Write to Firestore
Save the data users input in your application in a Firestore collection
5:35
4
Join an Array of Strings
Turn your array into a serialized String
3:33
5
Data from JSON
Load data from a JSON file into your SwiftUI application
5:08
6
HTTP Request
Create an HTTP Get Request to fetch data from an API
6:31
7
WKWebView
Integrate an HTML page into your SwiftUI application using WKWebView and by converting Markdown into HTML
5:25
8
Code Highlighting in a WebView
Use Highlight.js to convert your code blocks into beautiful highlighted code in a WebView
5:11
9
Test for Production in the Simulator
Build your app on Release scheme to test for production
1:43
10
Debug Performance in a WebView
Enable Safari's WebInspector to debug the performance of a WebView in your application
1:57
11
Debug a Crash Log
Learn how to debug a crash log from App Store Connect in Xcode
2:22
12
Simulate a Bad Network
Test your SwiftUI application by simulating a bad network connection with Network Link Conditionner
2:11
13
Archive a Build in Xcode
Archive a build for beta testing or to release in the App Store
1:28
14
Apollo GraphQL Part I
Install Apollo GraphQL in your project to fetch data from an API
6:21
15
Apollo GraphQL Part 2
Make a network call to fetch your data and process it into your own data type
6:43
16
Apollo GraphQL Part 3
Display the data fetched with Apollo GraphQL in your View
5:08
17
Configuration Files in Xcode
Create configuration files and add variables depending on the environment - development or production
4:35
18
App Review
Request an app review from your user for the AppStore
5:43
19
ImagePicker
Create an ImagePicker to choose a photo from the library or take a photo from the camera
5:06
20
Compress a UIImage
Compress a UIImage by converting it to JPEG, reducing its size and quality
3:32
21
Firebase Storage
Upload, delete and list files in Firebase Storage
11:11
22
Search Feature
Implement a search feature to filter through your content in your SwiftUI application
9:13
23
Push Notifications Part 1
Set up Firebase Cloud Messaging as a provider server to send push notifications to your users
5:59
24
Push Notifications Part 2
Create an AppDelegate to ask permission to send push notifications using Apple Push Notifications service and Firebase Cloud Messaging
6:30
25
Push Notifications Part 3
Tie everything together and test your push notifications feature in production
6:13
26
Network Connection
Verify the network connection of your user to perform tasks depending on their network's reachability
6:49
27
Download Files Locally Part 1
Download videos and files locally so users can watch them offline
6:05
28
Download Files Locally Part 2
Learn how to use the DownloadManager class in your views for offline video viewing
6:02
29
Offline Data with Realm
Save your SwiftUI data into a Realm so users can access them offline
10:20
30
HTTP Request with Async Await
Create an HTTP get request function using async await
6:11
31
Xcode Cloud
Automate workflows with Xcode Cloud
9:23
32
SceneStorage and TabView
Use @SceneStorage with TabView for better user experience on iPad
3:52
33
Network Connection Observer
Observe the network connection state using NWPathMonitor
4:37
34
Apollo GraphQL Caching
Cache data for offline availability with Apollo GraphQL
9:42
35
Create a model from an API response
Learn how to create a SwiftUI model out of the response body of an API
5:37
36
Multiple type variables in Swift
Make your models conform to the same protocol to create multiple type variables
4:23
37
Parsing Data with SwiftyJSON
Make API calls and easily parse data with this JSON package
9:36
38
ShazamKit
Build a simple Shazam clone and perform music recognition
12:38
39
Firebase Remote Config
Deliver changes to your app on the fly remotely
9:05
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Stephanie Diep
iOS and Web developer
Developing web and mobile applications while learning new techniques everyday
7 courses - 36 hours
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