Wireframing
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The fast and cheapest way to test ideas

UX Design Handbook
1
Design Thinking
7:36
2
Lean UX
6:10
3
What is UX Design?
8:29
4
UX Research
5:52
5
Qualitative Research
4:17
6
Quantitative Research
6:19
7
Heuristic Evaluation
2:24
8
UX Writing
10:52
9
User Personas
9:49
10
User Journey
23:03
11
Usability Metrics
7:05
12
Usability Review
5:17
13
UX Terminology
2:05
14
Wireframing
1:23
15
SEO
2:09
16
Readability and Legibility
1:52
17
Top skills that make a great UX'er
2:33
18
Card Sorting
1:35
19
Analytics
1:50
20
User Flow
2:33
Wireframes promote exploring ideas
The low-fidelity make it clear that the design is not final, forcing the people involved to focus on the structure and development, rather than simple details or visual designs. Wireframes also promote fast and productive feedback sessions, since everything is so easy to make and to change.
Pen and paper
There are many softwares that you can use to develop your wireframes, but the majority of people start with sketching screens/products using just a pen and paper. Anybody can draw squares, and rectangles, and drawing things fast will help with getting ideas faster.
Disadvantages of Wireframing
As wireframes do not include any design, for some people in your team and some stakeholders, it will be hard to understand and visualize the concept. This means that you will need to make sure that you are the one who presents your own work. Make sure to communicate your concept until everyone understands it.
Users can also review the wireframes
You can definitely test your wireframes with users before launch, this helps you learn if the product is a good fit and whether it is ready for users. "The Wizard of Oz" prototyping testing method is perfect for this. Wizard of Oz allows concepts to be tested and modified. You can learn more about this method here.
Wireframe design tools
Let's discuss some of the amazing wireframe tools that are available to us!
Balsamiq
If you use Microsoft Office, you can use Balsamiq. It's very easy to use and it's been on the market for over 10 years, so you can trust the tool as a perfect fit for all your needs. Plans start at $9/month for unlimited users.
Adobe XD
It's free and is a one-stop-shop wireframe tool. You can design and prototype your wireframes with ease, and share them will all your teammates. Also, you can co-edit (collaborate) with others in real-time while online.
Figma
Free for 1 project, and one of the best wireframe tools for real-time collaboration. Figma also has prototyping option, and it's cloud-based. Since it's a web-based app, your team can easily log in from anywhere and access the wireframes.
InVision Freehand
If you prefer creating your wireframes on a whiteboard where everyone can contribute and revise, then this tool is for you.
Exercise: Wireframe for a welcoming screen
I am using Adobe Photoshop for this, but you can just use a pen and paper.
First, draw an iPhone X screen.
Then, draw a square as a placeholder for an image, or an illustration.
Draw a few lines under the image square as a placeholder for a description text.
Draw a button for the "Sign In" option.
And a text button for "Log In".
Conclusion
The best tool to use is the one that you are most comfortable with, fits the situation you are in, and gets the job done. Testing many ideas in a fast and cheap way brings a lot of value, and wireframing is one of the best way to do this.
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ux-design-handbook-wireframing
1
Design Thinking
Solving problems with Design Thinking
7:36
2
Lean UX
Working efficiently and collaborative
6:10
3
What is UX Design?
From research to design
8:29
4
UX Research
Research methods available
5:52
5
Qualitative Research
Build successful products from the start
4:17
6
Quantitative Research
Find patterns, make predictions
6:19
7
Heuristic Evaluation
Judging the design based on usability principles
2:24
8
UX Writing
Working in content design
10:52
9
User Personas
Creating user personas, and understanding scenarios
9:49
10
User Journey
A users’ experience timeline
23:03
11
Usability Metrics
Measuring usability
7:05
12
Usability Review
Evaluating how usable a product could be
5:17
13
UX Terminology
Getting familiar with the UX world
2:05
14
Wireframing
The fast and cheapest way to test ideas
1:23
15
SEO
Rank higher in search results pages
2:09
16
Readability and Legibility
Prepare your content the right way
1:52
17
Top skills that make a great UX'er
Skills needed for your upcoming UX journey
2:33
18
Card Sorting
Learn how to structure information
1:35
19
Analytics
Discover a world full of possibilities
1:50
20
User Flow
Visualise how users move through your product
2:33
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Mica Andreea
Product Illustrator • UX
An always- curious, unrested mind, seeking to understand the human behaviour, interested in behaviour biology, human-centered design, anthropology and science in general
3 courses - 10 hours

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