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Movement & Controls image 1

Game Controls

By using Game Controls, you can create interactive experiences where you can control characters by walking or flying around. It allows you to control your character's speed and acceleration, as well as its rotation. Take control of your character and navigate your scene using key inputs, joysticks, buttons, gravity, and collision detection.

Movement & Controls image 2 In Spline, adding game controls is really easy. Select the object that will be your character, then add the game controls event. Enter Play mode to see the results. As you can see, the cat jumps really high and moves really fast. Now let's play with the properties.

Movement

In this section you can move or make your character fly, as well as adjust its position and rotation’s speed and delay. We are going to set the position speed to 200. When it comes to auto-orienting an isometric scene, we have to use a trick to get it to work. Rotate the object to ( -180, -45, -180 ), then group the layer underneath it and apply Rotation to ( 0, 180, 0 ).

Movement & Controls image 3

  • Walk: Character is affected by gravity
  • Fly: Character is not affected by gravity
  • Auto-orient: Character is facing the direction of the input (up, down, left, right)
  • Pos.speed: Speed of the character
  • Rot.speed: Speed of the rotation of the camera
  • Pos.delay: Acceleration of the character
  • Rot.delay: Acceleration of the rotation of the camera

Desktop Controls

With Desktop Controls, you can determine what keys will control your character and what each will do. RotateBy enables the camera’s rotation by mouse, keys or both. The keyboard keys can be assign a new key or an another function. On the right side, the icon is to reset the all changes. This is how you customize your controls to move the character.

Movement & Controls image 4

  • Rotate By: Enable camera rotation by mouse, keys or both
  • Keyboard Keys: After selecting a key, you can either assign it to another key or change its action in the dropdown menu.
  • Reset: Resets all changes
  • Dropdown: You can move, rotate, jump or assign none to each buttons

Multiple Game Controls Events

There will only be one Game Controls event in your scene where desktop and mobile controls can be defined if you have multiple Game Controls events. The warning will appear every time you edit a new Game Controls event, notifying you that it is not the main Game Controls event.

It is always possible to change the controls from the main button by pressing the one below.

Movement & Controls image 5

Touch Controls

You can customize your experience using Touch Controls on touch-based devices such as iPhone and iPad, and you can enable or disable this option.

Movement & Controls image 6

  • Rotate By: Drag the screen or use a joystick to rotate
  • Joysticks & Buttons position: Position the joysticks and buttons for Move, Rotate, and Jump.
  • Offset: Space between the control and the screen edge
  • Button size: Size of the button
  • Visibility: Selected button is shown or hidden

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States, Events & Animations

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Collision Detection

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Meet the instructor

We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.

Willie Yam

Front-end/UI developer at Design+Code

I do UI coding. HTML/CSS/JS/SWIFTUI dev.

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10 courses - 37 hours

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Design and Prototype an App with Play

Build a completely functional prototype without writing a single line of code from your phone

3 hrs

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Create a 3D site with game controls in Spline

Build an interactive 3D scene implemented on a ReactJS site using Figma and Spline

2 hrs

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Build a Movie Booking App in SwiftUI

Learn how to create an iOS app based on a beautiful UI design from Figma with interesting animations and interactions, create a custom tab bar and use navigation views to build a whole flow

1 hrs

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Build Quick Apps with SwiftUI

Apply your Swift and SwiftUI knowledge by building real, quick and various applications from scratch

11 hrs

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CSS Handbook

A comprehensive series of tutorials that encompass styled-components, CSS, and all layout and UI developments

1 hrs

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Advanced React Hooks

Learn how to build a website with Typescript, Hooks, Contentful and Gatsby Cloud

5 hrs

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Unity for Designers

If you want to make a game and don't know where to start, you are in the right place. I will teach you how to use Unity, code in C# and share essential tips and tricks to make your first game.

5 hrs

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Create a Javascript Game

Learn how to create a web game using Phaser 3, a popular javascript game engine. Draw a map using an editor, implement the player, make the player move, apply physics, collisions, and implement the enemies.

2 hrs

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Build an ARKit 2 App

Introduction to ARKit and learn how to make your own playground. You will be able to add models or even your own designs into the app and play with them

4 hrs

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Create a SpriteKit Game

Overview of SpriteKit a powerful 2D sprite-based framework for games development from Apple and learn how to create your very own platform

3 hrs