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Editor Overview

Spline’s user interface is designed to be intuitive, facilitating a seamless design process for both beginners and advanced users. Key features include a toolbar for accessing common objects and tools, a viewport for interacting with your 3D scene, and panels for properties and layers that allow for detailed modifications.

001 Section 2 - Interface

Left Sidebar

Displays the layers or objects within your scene. By switching to the 'Assets' view, users can access the asset browser and manage the team library. You can import these multiples type of files on Spline.

003 Section 2 - Import Library offers two categories of complimentary 3D models: Scenes and Objects.

  • 3D Scenes: These are complete environments built within Spline, intended to inspire and serve as educational tools. By exploring these scenes, users can learn about achieving specific material styles, animations, lighting techniques, and more.
  • 3D Objects: Designed to expedite the creation process, these objects can be seamlessly integrated into your scenes. They offer flexibility, allowing for customization in terms of colors, materials, and geometry to suit your specific design needs.

Help & Feedback gives access to a variety of useful resources, including links to Spline's social media platforms, ranging from Twitter and YouTube to Instagram. Additionally, it provides access to comprehensive documentation, offering detailed insights into the functionality of their tools. Lastly, you have the opportunity to explore a wide range of tutorials for inspiration and enhanced understanding of the available features.

Toolbar

Designed for efficient access to frequently used features, including objects, transformation options, and specialized modes such as the vector tool or frame mode. It also displays the current zoom level, offers options to export the scene, and enables the transition to presentation mode. To view a list of available objects, click on the '+' icon. The Transform feature, represented by an arrow icon, allows for the movement, scaling, and rotation of an object. Additionally, activate Presentation Mode by pressing the 'Play' icon.

Right Sidebar

Displays the Property Panels, which are designed to allow users to modify properties of either the entire scene or selected objects. Each panel provides a set of options tailored to adjusting specific aspects of the scene or object properties.

Camera Controls

Camera controls are located at the bottom center of the Viewport. To switch between views, click on the axis points. When you hover over the view helper, two additional options are revealed: you can either quickly reset the view of your scene or switch to an Isometric view.

You have the choice between two distinct camera views: Orthographic and Perspective.

  • Orthographic view: all angles remain parallel
  • Perspective view: angles vary depending on the object's distance from the camera.

002 Section 2 - Interface Camera

Creating the Base

Starting from scratch, we’ll use basic shapes to form the base of our 3D house model:

  • Cube Creation: Start by adding a cube and set its dimensions to X: 1500, Y: 1500, Z: 800, with corners rounded to 200 for a softened edge. Apply a rotation of -90 degrees to both the X and Z axes
  • Rectangle Addition: Add a rectangle with dimensions X: 1550 and Y: 1550. This shape will play a crucial role in shaping the base. Add an Extrusion value of 200
  • Merging Shapes: Select both shapes and set alignment for the X and Z axis to center, for the Y-axis, select max. With both shapes selected, proceed to apply the Subtract boolean operation. This action will eliminate the overlapping sections from the base object, which is situated on the bottom layer, while the top layer is effectively subtracted from it.

004 Section 2 - Base Only

  • Border Creation: Add a rectangle with dimensions X: 1400 and Y: 1400 with a corners value to 200. Add an Extrusion value of 60
  • Duplicate Shape: To duplicate the shape, hold the Command key, drag the shape to a new position, and then release it to create a copy. Once duplicated, adjust the size of the new shape to 1360
  • Merging Border: Ensure that both shapes are centered along the X and Z axes for precise alignment. Apply the Subtract boolean operation. Choose the top shape and drag it along the Y axis towards the bottom. This action will create a depth effect

Section 2 - Border

  • Merging Shapes: Select both elements and align them to center on the X and Z axes, and adjust the Y axis to max. Select the top group, which is the border in this case, and slightly drag it upwards along the Y axis. This subtle adjustment makes the border appear as though it is emerging from the base
  • Renaming: Rename the bottom group to Base and the top group to Base Border. After selecting both groups, group them together and then rename this new group to House Base

Section 2 - Finale base

Conclusion

Next, we will enhance our creation by applying various materials, integrating lighting, and incorporating effects. Furthermore, we will proceed to import our house model into the scene.

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Intro to Spline for iOS and visionOS

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Materials, Lights and Effects

Templates and source code

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Source code for all sections

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Assets

Videos

Meet the instructor

We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.

Akson Phomhome

UI Designer

Designer at Design+Code.

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13 courses - 60 hours

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AI Design with Ideogram

Meet Ideogram, an AI-powered image generation tool that takes your ideas and transforms them into stunning visuals. Whether you're a designer, marketer, or just a visual enthusiast, Ideogram simplifies the creative process. In this guide, we’ll walk you through step-by-step instructions to create beautiful logos, social media posts, and more.

1 hrs

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Build a SwiftUI app with Claude AI

This comprehensive SwiftUI course combines cutting-edge AI assistance with hands-on development, guiding you through the process of transforming Figma designs into fully functional iOS applications. Leveraging Claude 3.5 Sonnet, you'll learn to efficiently generate and refine SwiftUI code, create reusable components, and implement advanced features like animations and responsive layouts.

9 hrs

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Prototype and Code iOS apps in Figma and SwiftUI

Welcome to our course on designing a sleek wallet interface with Figma! You’ll learn to create a visually appealing and functional wallet interface using DesignCode and Apple UI Kits. Master prototyping, swipe gestures, carousel animations, overlays, and reusable components. Plus, explore a Figma plugin to easily transition from design to SwiftUI. By the end, you’ll create dynamic, user-friendly prototypes.

3 hrs

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Create 3D UI for iOS and visionOS in Spline

Comprehensive 3D Design Course: From Basics to Advanced Techniques for iOS and visionOS using SwiftUI

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3D UI Interactive Web Design with Spline

Learn to create 3D designs and UI interactions such as 3D icons, UI animations, components, variables, screen resize, scrolling interactions, as well as exporting, optimizing, and publishing your 3D assets on websites

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