Layout and Card Components
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Create a simple layout with card components and horizontal and vertical scrolls
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![icon](http://images.ctfassets.net/ooa29xqb8tix/4bWEQMRsA6PzjiHljsxryp/55d78d84da072e9c22caddbccd67396b/swift-logo.png?w=400&q=50)
Build an Animated App with Rive and SwiftUI
1
Build an Animated App with Rive and SwiftUI
9:55
2
Background Animation in Rive
8:23
3
Button Animation in Rive
10:52
4
Custom Fonts
14:39
5
Custom Modal
12:54
6
Modal Transition
12:15
7
Loading and Success Animation
13:05
8
Tab Bar Animated Icons
9:15
9
Tab Bar Selection
7:14
10
Icon Animation in Rive
13:44
11
Layout and Card Components
18:03
12
Side Menu Animated Icons
10:47
13
Side Menu Selection
10:32
14
Side Menu Animation
6:52
15
Main View Animation
15:22
Course and CourseSection Data
In order to build our cards efficiently, we should use pre-made data. Since this part is repetitive, I’ve prepared the data in advanced and you can drag and drop the Model folder from the Assets.
Otherwise, you can create a new file Course and copy and paste the following data.
struct Course: Identifiable {
var id = UUID()
var title: String
var subtitle: String
var caption: String
var color: Color
var image: Image
}
var courses = [
Course(title: "Animations in SwiftUI", subtitle: "Build and animate an iOS app from scratch", caption: "20 sections - 3 hours", color: Color(hex: "7850F0"), image: Image("Topic 1")),
Course(title: "Build Quick Apps with SwiftUI", subtitle: "Apply your Swift and SwiftUI knowledge by building real, quick and various applications from scratch", caption: "47 sections - 11 hours", color: Color(hex: "6792FF"), image: Image("Topic 2")),
Course(title: "Build a SwiftUI app for iOS 15", subtitle: "Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more", caption: "21 sections - 4 hours", color: Color(hex: "005FE7"), image: Image("Topic 1"))
]
Create another file CourseSection and copy and paste the following.
struct CourseSection: Identifiable {
var id = UUID()
var title: String
var caption: String
var color: Color
var image: Image
}
var courseSections = [
CourseSection(title: "State Machine", caption: "Watch video - 15 mins", color: Color(hex: "9CC5FF"), image: Image("Topic 2")),
CourseSection(title: "Animated Menu", caption: "Watch video - 10 mins", color: Color(hex: "6E6AE8"), image: Image("Topic 1")),
CourseSection(title: "Tab Bar", caption: "Watch video - 8 mins", color: Color(hex: "005FE7"), image: Image("Topic 2")),
CourseSection(title: "Button", caption: "Watch video - 9 mins", color: Color(hex: "BBA6FF"), image: Image("Topic 1"))
]
Vertical Card Component
Create a new file VCard and build the layout using custom fonts.
var course: Course
var body: some View {
VStack(alignment: .leading, spacing: 8) {
Text(course.title)
.customFont(.title2)
.frame(maxWidth: 170, alignment: .leading)
.layoutPriority(1)
Text(course.subtitle)
.opacity(0.7)
.frame(maxWidth: .infinity, alignment: .leading)
Text(course.caption.uppercased())
.customFont(.footnote2)
.opacity(0.7)
Spacer()
}
.foregroundColor(.white)
.padding(30)
.frame(width: 260, height: 310)
.background(.linearGradient(colors: [course.color.opacity(1), course.color.opacity(0.5)], startPoint: .topLeading, endPoint: .bottomTrailing))
.mask(RoundedRectangle(cornerRadius: 30, style: .continuous))
.shadow(color: course.color.opacity(0.3), radius: 8, x: 0, y: 12)
.shadow(color: course.color.opacity(0.3), radius: 2, x: 0, y: 1)
.overlay(
course.image
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topTrailing)
.padding(20)
)
}
Random Avatars
For the avatars at the bottom of the card, we can randomize between 3 numbers and get the index value for the asset.
// After Spacer()
HStack {
ForEach(Array([4, 5, 6].shuffled().enumerated()), id: \.offset) { index, number in
Image("Avatar \(number)")
.resizable()
.mask(Circle())
.frame(width: 44, height: 44)
.offset(x: CGFloat(index * -20))
}
}
Horizontal Card Component
Next, we’ll create the large cards that sits at the bottom of the screen.
var section: courseSection
var body: some View {
HStack(spacing: 20) {
VStack(alignment: .leading, spacing: 8) {
Text(section.title)
.customFont(.title2)
.frame(maxWidth: .infinity, alignment: .leading)
Text(section.caption)
.customFont(.body)
}
Divider()
section.image
}
.padding(30)
.frame(maxWidth: .infinity, maxHeight: 110)
.foregroundColor(.white)
.background(section.color)
.mask(RoundedRectangle(cornerRadius: 30, style: .continuous))
}
Home View
Now we can compose the main view by creating a new file called HomeView. Create the custom titles and the horizontal ScrollView for the VCard as well as a VStack for the bottom HCard.
VStack(alignment: .leading, spacing: 0) {
VStack(alignment: .leading, spacing: 0) {
Text("Courses")
.customFont(.largeTitle)
.frame(maxWidth: .infinity, alignment: .leading)
}
.padding(.horizontal, 20)
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 20) {
ForEach(courses) { course in
VCard(course: course)
}
}
.padding(20)
.padding(.bottom, 10)
}
VStack {
Text("Recent")
.customFont(.title3)
.frame(maxWidth: .infinity, alignment: .leading)
VStack(spacing: 20) {
ForEach(courseSections) { section in
HCard(section: section)
}
}
}
.padding(20)
}
Main Scroll View and Background
Next, wrap everything inside a ZStack with a background color and ScrollView for the content.
var body: some View {
ZStack {
Color("Background").ignoresSafeArea()
ScrollView {
content
}
}
}
var content: some View {
// VStack
}
Show Home View
In ContentView, we’ll include the HomeView instead of the Text.
switch selectedTab {
case .chat:
HomeView()
case .search:
Text("Search")
case .timer:
Text("Timer")
case .bell:
Text("Bell")
case .user:
Text("User")
}
Safe Area Inset
Since we have a custom Navigation Menu and Tab Bar, we should use safeAreaInset to fix the scroll bar offset. To apply to all the views, wrap inside a Group first.
Group {
switch selectedTab {
case .chat:
HomeView()
case .search:
Text("Search")
case .timer:
Text("Timer")
case .bell:
Text("Bell")
case .user:
Text("User")
}
}
.safeAreaInset(edge: .bottom) {
Color.clear.frame(height: 80)
}
.safeAreaInset(edge: .top) {
Color.clear.frame(height: 104)
}
.ignoresSafeArea()
Templates and source code
Download source files
Download the videos and assets to refer and learn offline without interuption.
Design template
Source code for all sections
Video files, ePub and subtitles
Subtitles
Assets
Videos
1
Build an Animated App with Rive and SwiftUI
Design and code an iOS app with Rive animated assets, icon animations, custom layouts and interactions
9:55
2
Background Animation in Rive
Create a simple animation in Rive from scratch using SVG shapes
8:23
3
Button Animation in Rive
Create a simple button animation with timing and clipping in Rive and SwiftUI
10:52
4
Custom Fonts
Create dynamic text styles using custom fonts in your iOS app
14:39
5
Custom Modal
Create a login modal with reusable custom text fields and a divider
12:54
6
Modal Transition
Code a button with specific rounded corners, hex color values and a dismiss modal animation
12:15
7
Loading and Success Animation
Add Rive loading and confetti animations with state machine to the modal view after button action
13:05
8
Tab Bar Animated Icons
Create a tab bar with multiple icon animations using loop and data model
9:15
9
Tab Bar Selection
Add a selected tab bar animation using Enum and AppStorage
7:14
10
Icon Animation in Rive
Design an animated hamburger menu with Rive State Machine that transitions to a close button
13:44
11
Layout and Card Components
Create a simple layout with card components and horizontal and vertical scrolls
18:03
12
Side Menu Animated Icons
Create a side menu with multiple Rive animated icons
10:47
13
Side Menu Selection
Animate the list item background during a tap gesture and add more lists and a toggle
10:32
14
Side Menu Animation
Animate the side menu from a hamburger menu using 3D transform
6:52
15
Main View Animation
Animate the onboarding view, status bar and tab bar gradient mask
15:22
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Meng To
I design, code and write
Meng To is the author of Design+Code. Meng started off his career as a self-taught designer from Montreal and eventually traveled around the world for 2 years as his US VISA was denied. During his travels, he wrote a book which now has 35,000 readers.
39 courses - 183 hours
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Build SwiftUI apps for iOS 18 with Cursor and Xcode
In this course, we'll explore the exciting new features of SwiftUI 6 and Xcode 16 for building iOS 18 apps. From mesh gradients and text animations to ripple effects, you'll learn how to create polished, highly custom apps using the latest workflows. We'll also dive into using Cursor and Claude AI for AI-driven coding, helping you start strong and customize your apps.
5 hrs
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Create your Dream Apps with Cursor and Claude AI
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5 hrs
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2 hrs
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Comprehensive 3D Design Course: From Basics to Advanced Techniques for iOS and visionOS using SwiftUI
3 hrs
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4 hrs
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Build SwiftUI Apps for iOS 17
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4 hrs
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4 hrs
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Build SwiftUI apps for iOS 16
Create animated and interactive apps using new iOS 16 techniques using SwiftUI 4 and Xcode 14
5 hrs
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Build a 3D Site Without Code with Framer
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3 hrs
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Create 3D Site with Spline and React
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1 hrs
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Build an Animated App with Rive and SwiftUI
Design and code an iOS app with Rive animated assets, icon animations, custom layouts and interactions
3 hrs
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Build a SwiftUI app for iOS 15 Part 3
Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more
4 hrs
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Build a SwiftUI app for iOS 15 Part 2
Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more
3 hrs
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Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more
4 hrs
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React Livestreams
Learn how we can use React Hooks to build web apps using libraries, tools, apis and frameworks
4 hrs
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Design Founder Livestreams
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2 hrs
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SwiftUI Advanced Handbook
An extensive series of tutorials covering advanced topics related to SwiftUI, with a main focus on backend and logic to take your SwiftUI skills to the next level
4 hrs
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iOS Design Handbook
A complete guide to designing for iOS 14 with videos, examples and design files
2 hrs
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SwiftUI Handbook
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7 hrs
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4 hrs
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UI Design Handbook
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2 hrs
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Figma Handbook
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6 hrs
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SwiftUI for iOS 14
Build a multi-platform app from scratch using the new techniques in iOS 14. We'll use the Sidebar and Lazy Grids to make the layout adaptive for iOS, iPadOS, macOS Big Sur and we'll learn the new Matched Geometry Effect to create beautiful transitions between screens without the complexity. This course is beginner-friendly and is taught step-by-step in a video format.
3 hrs
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SwiftUI Livestreams
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19 hrs
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UI Design Livestreams
This is a compilation of the UI live streams hosted by Meng. Over there he talks and teaches how to use design systems, typography, navigation, iOS 14 Design, prototyping, animation and Developer Handoff.
26 hrs
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3 hrs
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Build an app with SwiftUI Part 3
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4 hrs
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Build an app with SwiftUI Part 2
This course was written for designers and developers who are passionate about design and about building real apps for iOS, iPadOS, macOS, tvOS and watchOS. SwiftUI works across all of those platforms. While the code is not a one-size-fits-all, the controls and techniques involved can apply to all platforms. It is beginner-friendly, but it is also packed with design tricks and cool workflows about building the best UIs and interactions.
4 hrs
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3 hrs
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Advanced Prototyping in ProtoPie
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3 hrs
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Build an app with SwiftUI Part 1
This course was written for designers and developers who are passionate about design and about building real apps for iOS, iPadOS, macOS, tvOS and watchOS. SwiftUI works across all of those platforms. While the code is not a one-size-fits-all, the controls and techniques involved can apply to all platforms. It is beginner-friendly, but it is also packed with design tricks and cool workflows about building the best UIs and interactions.
4 hrs
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React Native for Designers Part 2
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3 hrs
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React Native for Designers
React Native is a popular Javascript framework that builds on top of React by using native components to create a real mobile app indistinguishable from one made using Xcode or Android Studio. The main difference with native development is that you get to use CSS, hot-reload, Javascript and other familiar techniques that the Web has grown over the past decades. Most importantly, you're building for both iOS and Android using the same codebase.
5 hrs
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Design System in Figma
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3 hrs
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React for Designers
Learn how to build a modern site using React and the most efficient libraries to get your site/product online. Get familiar with Grid CSS, animations, interactions, dynamic data with Contentful and deploying your site with Netlify.
3 hrs
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Swift Advanced
Learn Swift a robust and intuitive programming language created by Apple for building apps for iOS, Mac, Apple TV and Apple Watch
9 hrs
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Learn Swift
Learn Swift a robust and intuitive programming language created by Apple for building apps for iOS, Mac, Apple TV and Apple Watch
4 hrs
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Learn Sketch
Learn Sketch a design tool entirely vector-based and focused on user interface design
5 hrs
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Learn iOS 11 Design
Learn colors, typography and layout for iOS 8
1 hrs