Xcode 14 Visual Editor
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Get familiar with the visual editor and explore the inspector, modifiers and the new preview variants
Build SwiftUI apps for iOS 16
1
Build SwiftUI apps for iOS 16
16:02
2
Xcode 14 Visual Editor
12:06
3
Basic Layout and SF Symbols 4
14:58
4
SF Width Styles and Gradients
12:34
5
Variable Color and Animation
11:38
6
Navigation Stack
6:21
7
Navigation Destination and Data
9:17
8
Half Sheet and Binding
10:01
9
Long Press and AppStorage
8:07
10
Charts
8:43
11
Grid Layout
9:46
12
SVG to SwiftUI
10:55
13
View That Fits
7:48
14
Custom Layout
9:06
15
Radial Layout
7:26
16
AnyLayout Transition
3:42
17
Inner Shadows
6:27
18
OnAppear Animation
6:21
19
3D Card with Holo Effect
5:00
20
Reflections and Blending
9:34
21
Drag Gesture on X and Y
6:09
22
Holographic Effect
5:54
23
Liquid Action Button
8:01
24
Canvas Filters
7:06
25
Blur Animation
9:33
26
Motion Manager
9:12
27
Compass App
9:22
28
Circular Text on Path
4:58
29
Flashlight Gesture
5:53
30
Flashlight Masking
5:59
31
Core Location
12:34
32
Custom Sheet
10:00
33
Radial Button Animation
11:36
34
Long Press Button Animation
9:53
35
Tooltip Glow Animation
17:53
In this section, we’ll learn how to use the visual editor in Xcode and create a basic layout that explores the inspector, modifiers, SF Symbols 4, dynamic type and preview variants.
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1
Build SwiftUI apps for iOS 16
Create animated and interactive apps using new iOS 16 techniques using SwiftUI 4 and Xcode 16
16:02
2
Xcode 14 Visual Editor
Get familiar with the visual editor and explore the inspector, modifiers and the new preview variants
12:06
3
Basic Layout and SF Symbols 4
Build a basic layout in code using SwiftUI styles and SF Symbols 4
14:58
4
SF Width Styles and Gradients
Implement SF Font Expanded, Condensed, Compressed and apply beautiful gradients to your UI
12:34
5
Variable Color and Animation
Creating a simple animated SF symbol with variable color
11:38
6
Navigation Stack
Create a menu using the navigation stack and customize the list style and labels
6:21
7
Navigation Destination and Data
Write the data model, sample and destinations for your Navigation Stack
9:17
8
Half Sheet and Binding
Present a bottom sheet UI natively and control the sizes and drag zones
10:01
9
Long Press and AppStorage
Using the long press gesture to open a menu and switch between screens
8:07
10
Charts
SwiftUI provide easy and straightforward ways to create and customize different types of charts in your app, including Bar and Line charts
8:43
11
Grid Layout
Grid layout enables developers to create custom table, grid, and other designs with greater flexibility and control over individual cells
9:46
12
SVG to SwiftUI
How to use SVG code from Figma shapes to create custom Hexagon Shapes and customize their background and stroke gradients in SwiftUI.
10:55
13
View That Fits
ViewThatFits in iOS 16 allows developers to create adaptable layouts with simple conditions
7:48
14
Custom Layout
Create complex layouts by placing subviews and transforming values
9:06
15
Radial Layout
Create a custom layout that spreads in a circular way using the Layout protocol
7:26
16
AnyLayout Transition
Create a seamless transition between custom layouts using AnyLayout and animation states
3:42
17
Inner Shadows
Use Foreground Style to add inner and drop shadows to your views
6:27
18
OnAppear Animation
Design clock hands and animate in a circular motion using onAppear and the animation modifier
6:21
19
3D Card with Holo Effect
Create a 3D card with a holographic effect using reflections and parallax in SwiftUI
5:00
20
Reflections and Blending
Step-by-step guide to creating a holographic effect using glass layers, blending modes, gradients, and shadows
9:34
21
Drag Gesture on X and Y
How to create an eye-catching 3D Drag Gesture effect using the DragGesture, rotation3DEffect on both X and Y axis
6:09
22
Holographic Effect
How to create a 3D parallax effect, interactive holographic effect, and reflection movements with gesture control
5:54
23
Liquid Action Button
How to create an interactive action button using SwiftUI's Canvas to add morph animations, materials, and shadows
8:01
24
Canvas Filters
How to use Canvas symbols, filters and animation to create a liquid action button
7:06
25
Blur Animation
How to create animations with blur, motion, scaling, and rotation, as well as adding a drag gesture to liquid action button
9:33
26
Motion Manager
Use the CMMotionManager to create motion parallax reflections using the physical motion of the device
9:12
27
Compass App
Implement an iOS Compass app using SwiftUI: advanced layout, circular text, flashlight gesture and custom sheet
9:22
28
Circular Text on Path
Turn text into an array and create a circular path with the help of GeometryReader, PreferenceKey and Rotation Effects.
4:58
29
Flashlight Gesture
How to create a flashlight gesture using the drag gesture, geometry reader and learn the difference between translation and location
5:53
30
Flashlight Masking
Use masking and drag gesture in SwiftUI to show or hide elements of the user interface, including circles, waypoints and flashlight effects
5:59
31
Core Location
Use Core Location Manager to get compass directions, convert degrees to cardinal points, and update the UI
12:34
32
Custom Sheet
Create a custom sheet in SwiftUI with Markdown and add a tap gesture using 3D transforms
10:00
33
Radial Button Animation
Make a custom button with radial gradients and glow animation using a long press gesture
11:36
34
Long Press Button Animation
Utilizing Long Press Gesture and Progressive Animation in SwiftUI
9:53
35
Tooltip Glow Animation
Create a floating tooltip with glow animations, angular gradients and blend modes
17:53
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Meng To
I design, code and write
Meng To is the author of Design+Code. Meng started off his career as a self-taught designer from Montreal and eventually traveled around the world for 2 years as his US VISA was denied. During his travels, he wrote a book which now has 35,000 readers.
39 courses - 181 hours
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Create your Dream Apps with Cursor and Claude AI
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5 hrs
Build a React Site from Figma to Codux
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2 hrs
Create 3D UI for iOS and visionOS in Spline
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Master No-Code Web Design with Framer
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4 hrs
Build Beautiful Apps with GPT-4 and Midjourney
Design and develop apps using GPT-4 and Midjourney with prompts for SwiftUI, React, CSS, app concepts, icons, and copywriting
4 hrs
Build SwiftUI apps for iOS 16
Create animated and interactive apps using new iOS 16 techniques using SwiftUI 4 and Xcode 14
5 hrs
Build a 3D Site Without Code with Framer
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3 hrs
Create 3D Site with Spline and React
Design and code a landing page with an interactive 3D asset using Spline and CodeSandbox
1 hrs
Build an Animated App with Rive and SwiftUI
Design and code an iOS app with Rive animated assets, icon animations, custom layouts and interactions
3 hrs
Build a SwiftUI app for iOS 15 Part 3
Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more
4 hrs
Build a SwiftUI app for iOS 15 Part 2
Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more
3 hrs
Build a SwiftUI app for iOS 15
Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more
4 hrs
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SwiftUI Advanced Handbook
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iOS Design Handbook
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SwiftUI Handbook
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UI Design Handbook
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2 hrs
Figma Handbook
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SwiftUI for iOS 14
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3 hrs
SwiftUI Livestreams
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26 hrs
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Advanced Prototyping in ProtoPie
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4 hrs
React Native for Designers Part 2
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React Native for Designers
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