Screen Transition
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Create a custom transition between screens and that jumps to another scene
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Advanced Prototyping in ProtoPie
1
Advanced Prototyping with ProtoPie
11:48
2
Quick Prototyping
11:46
3
Start Animation and Sequence
12:36
4
Drag and Release
9:38
5
Toggle with Conditions
11:48
6
Screen Transition
12:53
7
Pull to Dismiss
6:59
8
Page Scroll Position
11:57
9
Input and Submit
13:41
10
Chain and Drag 3D
7:45
11
Formula and Detect
16:37
12
Range and Card Animation
15:32
13
Variable and Detect Mouse
12:02
14
Sensors and Receive
12:47
Import from Sketch
To get started, grab the 6.ScreenTransition sketch file and head to ProtoPie to create a new Pie. Then, import from Sketch Home at 3x.
Cover Rectangle
Since the main card is an imagez, it isn't resizable so we'll be creating a Rectangle instead to make it adaptive. To do so, select the Card, click on Shape and choose the Rectangle option. The size of the rectangle would be equal to the size of the frame. Rename the rectangle to Cover and set the color to #0B074A.
For the Shadow, set the color to #242953 and the opacity to 30%. Set Y to 15 and the Blur to 20%.
Set the corner radius to 16.
The next step is to delete **the **Card layer.
Constraints
The resizing issue still persists. To resolve it, we'll be using constraints. Remove the fixed width and set the constraints to left, top and right. To make sure the elements are also adaptive, set both the Generative layer and the Illustration layer to the right as well.
Card Tap
To add animation, select Card, click on the Add Trigger button and choose the Tap option. Next, add Move by clicking on the '+' icon below Tap and set both X, Y to 0.
Resize Card by adding Scale, set the width equal to the width of the device, which is 375px.
Lastly, we'll fix the corner radius. Select the Cover layer, add Radius and set it to 0.
Full View Scene
Create a new Scene and import the Full View scene from Sketch. To create the exact background, we'll go back to Home, select Card and add a Rectangle. Rename the rectangle to Background and set the color to #FFFFFF. Lastly, set the size equal to that of the frame. Please make sure to place Background underneath the Cover layer.
Full View Text
To add animation to the background, select Background and add Scale. Set the size equal to that of the device, which is 375 x 812. Now, select the Text layer and add Move, set the Y axis to 400. To hide the status bar for when you move to the second screen, move it to the bottom of the Card layer.
Position Y 30, X 30
Opacity 0
Background Rectangle
For the Background layer, set the same constraints as the Cover layer: left, top and right. Set the corner radius to 16. Next, copy and paste the Text layer (from the new Scene) inside the Card layer, set both X and Y to 30.
Arranging Scenes
In order to arrange the scenes, click on the Scene Editor and remove the second scene because we'll be reusing the first one. Right-click on Scene 1 and duplicate it. Rename Scene 1 to Home and the duplicated one to Full-View.
Rearranging Full View Scene
Now, we'll move on to rearranging. To do so, click on Full View and move the Card layer to the top, resize it to fit the screen. Next, select the Cover layer and set corner radius to 0. Then, select the Background layer and set the height to 812px. Now we select the Text layer and set Y axis to 400.
Jump
To add a proper Jump, select the Home scene. After Tap, add Jump by clicking on the '+' icon and then select Full View as the Select Scene option. We'll set the delay right after the animation is over, which is 0.2. To make sure that you go back to the first scene from the second one, select Full View and add Jump there as well by following the same steps. Make sure to select Home as the Select Scene option. The delay value will be same: 0.2.
Reset Scene
Lastly, make sure to check "Reset the selected scene" in both the scenes.
Reversing Animation
The values can also be found in the Sketch file and in the first scene. Start by selecting the Card layer, set Move to position 16, 140. For Scale, set the width to 343. Select Radius and set it to 16.
Then, select Background, set its Scale to 343 and 350.
Lastly, select Text and then Move. Set Y axis to 400.
Spring Animation
We can also add Spring animation. To do that, select Card and then Move, choose the Spring option from Easing drop-down. This will increase the animation duration so we'll also have to increase the delay value of the Jump accordingly, set the Start Value to 0.7. Set the Tension for Move to 300 and the Friction to 20. Follow the same steps for the Full-View scene as well.
Conclusion
We could've added everything in a single scene but then we would've ended up with tons of interactions in one scene, this easily becomes unmanageable. Adding multiple scenes enables us to add new things way more conveniently.
Templates and source code
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Video files, ePub and subtitles
Videos
ePub
Assets
Subtitles
1
Advanced Prototyping with ProtoPie
Create high-fidelity prototypes with variables, formula, conditions and sensors
11:48
2
Quick Prototyping
Learn the basics of ProtoPie and create a prototype for your entire app in minutes
11:46
3
Start Animation and Sequence
Learn how to use the Start trigger, animation responses and timing
12:36
4
Drag and Release
Use Drag, Touch Up and Touch Down to create gestures with cards
9:38
5
Toggle with Conditions
Create multiple animation states and toggle back and forth between them
11:48
6
Screen Transition
Create a custom transition between screens and that jumps to another scene
12:53
7
Pull to Dismiss
Create a dismiss interaction that transitions back to a previous screen
6:59
8
Page Scroll Position
Prototype an onboarding experience with 3 screens and use the scroll position to set the page indicator
11:57
9
Input and Submit
Prototype a Login experience with a form, error messages and a success modal
13:41
10
Chain and Drag 3D
Use the drag position to move and animate with perspective
7:45
11
Formula and Detect
Use object properties, functions and type conversions to power your prototype
16:37
12
Range and Card Animation
Detect a range of values to trigger a response and create screen transitions
15:32
13
Variable and Detect Mouse
Store dynamic values from your mouse and create a parallax effect
12:02
14
Sensors and Receive
Use Tilt to detect the angle on your device and Send & Receive values
12:47
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Meng To
I design, code and write
Meng To is the author of Design+Code. Meng started off his career as a self-taught designer from Montreal and eventually traveled around the world for 2 years as his US VISA was denied. During his travels, he wrote a book which now has 35,000 readers.
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