Design+Code logo

Quick links

Suggested search

illustration

Intro

icon

Add to favorites

Create an interactive tinder-like card swipe with custom design and animations

play icon

Play video

cancel

The course consists of three parts. The first, which is the main focus of this tutorial, is the ticket interactions, then we'll spend some time on the custom tab bar, and lastly, we'll cover the app's navigation flow.

Demo App

In this demo, you see that there are ticket interactions, followed by a custom tab bar. Then, the flow from the home view.

Assets

To follow this course, you will need to download the assets which include the Figma template, Xcode projects. It includes pre-made components, images, colors, and data files.

Figma Design

file cover - 2

The source files will include the project's design in Figma, so you can inspect the colors, typography, assets, and animations. You can also duplicate it from the Figma community. Sourasith designed the entire UI and animations.

https://www.figma.com/community/file/1102953368834419129

Folder Structure

After all that, let's look at the template. The template has multiple folders. It contains pre-made components or data files. The assets one contains all the colors and images we need.

  • UI
  • Data
  • Buttons
  • Views

Ticket View

To begin, let's create a new SwiftUI file for TicketView. Start with a ZStack and add a background modifier to it; then place a VStack in it so that we can align the two texts vertically. Next, let's add a series of modifiers to our texts.

ZStack {
  VStack(spacing: 30.0) {
    Text("Mobile Ticket")
      .font(.title3)
      .foregroundColor(.white)
      .fontWeight(.bold)

    Text("Once you buy a movie ticket simply scan the barcode to acces to your movie.")
      .frame(maxWidth: 248)
      .font(.body)
      .foregroundColor(.white)
      .multilineTextAlignment(.center)
  }
  .padding(.horizontal, 20)
  .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .top)
}
.background(
  LinearGradient(
    gradient: Gradient(colors: [Color("backgroundColor"), Color("backgroundColor2")]),
    startPoint: .top, endPoint: .bottom)
)

Background circle animations

For the background animations, we will use 2 circles with different colors and blur them. We will then move the circles around using a variable called "animate". The actual component is already made.

READ NEXT

Ticket Model

Templates and source code

Download source files

Download the videos and assets to refer and learn offline without interuption.

check

Design template

check

Source code for all sections

check

Video files, ePub and subtitles

Videos

Subtitles

Assets

Meet the instructor

We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.

Willie Yam

Front-end/UI developer at Design+Code

I do UI coding. HTML/CSS/JS/SWIFTUI dev.

icon

10 courses - 37 hours

course logo

Design and Prototype an App with Play

Build a completely functional prototype without writing a single line of code from your phone

3 hrs

course logo

Create a 3D site with game controls in Spline

Build an interactive 3D scene implemented on a ReactJS site using Figma and Spline

2 hrs

course logo

Build a Movie Booking App in SwiftUI

Learn how to create an iOS app based on a beautiful UI design from Figma with interesting animations and interactions, create a custom tab bar and use navigation views to build a whole flow

1 hrs

course logo

Build Quick Apps with SwiftUI

Apply your Swift and SwiftUI knowledge by building real, quick and various applications from scratch

11 hrs

course logo

CSS Handbook

A comprehensive series of tutorials that encompass styled-components, CSS, and all layout and UI developments

1 hrs

course logo

Advanced React Hooks

Learn how to build a website with Typescript, Hooks, Contentful and Gatsby Cloud

5 hrs

course logo

Unity for Designers

If you want to make a game and don't know where to start, you are in the right place. I will teach you how to use Unity, code in C# and share essential tips and tricks to make your first game.

5 hrs

course logo

Create a Javascript Game

Learn how to create a web game using Phaser 3, a popular javascript game engine. Draw a map using an editor, implement the player, make the player move, apply physics, collisions, and implement the enemies.

2 hrs

course logo

Build an ARKit 2 App

Introduction to ARKit and learn how to make your own playground. You will be able to add models or even your own designs into the app and play with them

4 hrs

course logo

Create a SpriteKit Game

Overview of SpriteKit a powerful 2D sprite-based framework for games development from Apple and learn how to create your very own platform

3 hrs