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Circular Text on Path

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Create a text that follows a circle path by using GeometryReader, PreferenceKey and calculating the angles

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SwiftUI Handbook

1

Visual Editor in Xcode

5:42

2

Stacks and Spacer

6:26

3

Import Images to Assets Catalog

5:16

4

Shapes and Stroke

6:26

5

SF Symbols

4:23

6

Color and Image Literals

4:28

7

Sidebar

6:19

8

Toolbar

4:04

9

Image View

3:16

10

Safe Area Layout

3:17

11

Text View

6:31

12

Custom Fonts

3:29

13

Max Width and Frame Alignment

3:17

14

Shadows and Color Opacity

5:05

15

Mask and Transparency

4:04

16

Clip Shape and Smooth Corners

2:27

17

Tab View Pagination

2:18

18

Animation States

4:51

19

View Transitions and Animations

3:23

20

Animation Modifier and Timing

6:05

21

Transform Animations

5:00

22

Tap Animation with Delay

3:34

23

Long Press Gesture

4:19

24

Drag Gesture

3:56

25

Matched Geometry Effect

7:45

26

Advanced Matched Geometry Effect

6:46

27

Swift Package Manager

4:02

28

Background Blur

3:45

29

Lottie Animation

8:34

30

Lazy Grid Layout

7:41

31

Lazy Stacks

3:50

32

Navigation View

4:07

33

Link

3:01

34

Color Picker

4:21

35

Date Picker

3:15

36

Hover Effects

5:49

37

Components

4:12

38

Binding

3:28

39

Static Data

4:09

40

Full Screen Modal

3:14

41

Hide Status Bar

1:19

42

Redacted Placeholder

3:24

43

Horizontal Scroll with rotate3DEffect

6:41

44

Animation Repeat, Delay and Speed

4:49

45

Tab Selection from Child View

4:01

46

Status Bar Size with GeometryReader

3:31

47

Modal Presentation

2:18

48

Remote Images

3:15

49

Dismiss custom modal

3:18

50

Iterating Over an Array

2:42

51

Switch Statement

2:25

52

Format Date

4:53

53

UserDefaults

2:59

54

Hide Keyboard

2:22

55

Play Video with AVPlayer

3:13

56

Controls with AVPlayer

5:12

57

OnScroll listener

3:31

58

Link from a Text

3:06

59

Share Sheet

2:30

60

Strings in Swift

3:51

61

Xcode Playground

2:06

62

AppStorage

2:29

63

Action sheet

3:21

64

TabBar scroll to top

6:57

65

TabBar to root View

6:16

66

Status bar background on scroll

3:39

67

Create a Widget

1:38

68

ContainerRelativeShape

2:54

69

WidgetFamily sizes

3:06

70

SwiftUI Picker

4:17

71

Conditional modifier

4:26

72

Load Safari Inside App

3:54

73

Markdown with AttributedString

2:55

74

AttributeContainer

2:59

75

AsyncImage

2:44

76

Format Date with Formatted

2:30

77

List Row Separators

3:00

78

Swipe actions

4:35

79

Searchable

4:06

80

Light and Dark Modes

2:35

81

Canvas

8:37

82

Animations with TimelineView

10:50

83

SecureField

0:27

84

Background Animation with Gradient

2:21

85

Inner Shadow

1:55

86

SF Font Width Styles

0:42

87

Multiple Blending Modes

1:01

88

Circular Text on Path

2:55

89

View That Fits

0:36

90

Navigation Stack

5:04

91

Half Sheet

2:11

92

Charts

1:41

93

Grid Layout

9:08

94

SVG to SwiftUI

8:09

95

Detect Screen Size

1:30

96

Custom Layout

8:41

97

Radial Layout

7:19

98

AnyLayout Transition

3:30

99

Core Location in SwiftUI

100

Radial Gradient Button Animation

3:14

101

SF Symbols 5 Animations

102

Phase Animator in SwiftUI

2:45

103

Keyframe Animator in SwiftUI

4:08

104

Specific Corner Radius

105

Metal Shaders in SwiftUI

106

Observable Models

107

SwiftData Persistence

108

Embed 3D Assets from Spline

4:25

109

Embed Animated Assets from Rive

3:33

110

Gradient Text

1:17

111

Expanding View

9:40

112

Mesh Gradient in SwiftUI

4:45

113

Parallax ScrollView

6:17

114

Navigation Transition in SwiftUI

5:32

115

Text Transition with Text Renderer in SwiftUI

7:18

116

Font Weight Animation in SwiftUI

3:29

117

Ripple Visual Effect Interaction with Metal Shader

3:30

118

Custom View Modifier in SwiftUI

2:39

119

Progressive Blur in SwiftUI

4:29

120

Numeric Text Animation using ContentTransition

121

Image Gallery, HueRotation and Swipe Gesture

24:45

To create a circular text that follows the path of a circle, you can break the text into an array of characters and place each of them in a circle by detecting their widths and angles. This tutorial will teach you how to use GeometryReader, PreferenceKey and apply a rotation to an array of characters.

Purchase includes access to 50+ courses, 320+ premium tutorials, 300+ hours of videos, source files and certificates.

Learn with videos and source files. Available to Pro subscribers only.

Purchase includes access to 50+ courses, 320+ premium tutorials, 300+ hours of videos, source files and certificates.

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1

Visual Editor in Xcode

Design your layout using the inspector, insert menu and modifiers

5:42

2

Stacks and Spacer

Learn how to use HStack, VStack, ZStack with spacing and alignment

6:26

3

Import Images to Assets Catalog

How to import images from Figma to Xcode using PDF, PNG and JPG

5:16

4

Shapes and Stroke

How to use shapes like circle, ellipse, capsule, rectangle and rounded rectangle

6:26

5

SF Symbols

How to use system icons for Apple platforms with different size, scale and multicolor

4:23

6

Color and Image Literals

Use the color picker and images list to set your colors and images directly in the code

4:28

7

Sidebar

Learn how to create a Sidebar navigation for iOS, iPadOS and macOS

6:19

8

Toolbar

Use the Toolbar modifier to place multiple items in the navigation bar or bottom bar

4:04

9

Image View

How to work with the Image View and its resizable, aspectRatio, scaleToFit and resizingMode options

3:16

10

Safe Area Layout

How to ignore the Safe Area edges in a typical layout with a background

3:17

11

Text View

A deep dive into how to use the Text View and its modifiers such as font, color, alignment, line spacing and multiple lines

6:31

12

Custom Fonts

How to set a custom font in iOS using info.plist and the font modifier

3:29

13

Max Width and Frame Alignment

An alternative to stacks and spacer is to use frame max width and alignment to avoid the pyramid of doom

3:17

14

Shadows and Color Opacity

The most flexible way to add shadows to your UI in SwiftUI

5:05

15

Mask and Transparency

How to use mask to clip the content with opacity and gradient

4:04

16

Clip Shape and Smooth Corners

How to create a continuous corner radius, also known as super ellipse

2:27

17

Tab View Pagination

Create a simple user onboarding layout using Tab View with the PageTabViewStyle

2:18

18

Animation States

How to set up a simple animation using states, toggle, withAnimation and onTapGesture

4:51

19

View Transitions and Animations

Animate your screens using the transition modifier and preset animations

3:23

20

Animation Modifier and Timing

How to apply a different animation timing on separate elements using the animation modifier

6:05

21

Transform Animations

How to animate a card using offset, scaleEffect, rotationEffect and rotation3DEffect

5:00

22

Tap Animation with Delay

Expand and contract a button using the tap gesture with delay

3:34

23

Long Press Gesture

Detect the long press duration to expand a button and bounce back

4:19

24

Drag Gesture

Learn how to create a draggable card using DragGesture, onChange, onEnded events and the offset modifier

3:56

25

Matched Geometry Effect

Create a custom transition between views using the matchedGeometryEffect modifier, namespace and id

7:45

26

Advanced Matched Geometry Effect

Recreate the Music app transition using matched geometry effect and learn how to pass Namespace to another view

6:46

27

Swift Package Manager

How to install SwiftUI packages using the Swift Package Manager

4:02

28

Background Blur

How to apply a frosted glass sheet in your user interface using Apple's sample code

3:45

29

Lottie Animation

How to add animated assets using Lottie in SwiftUI

8:34

30

Lazy Grid Layout

Learn how to build an adaptive or fixed grid layout that expands vertically or horizontally

7:41

31

Lazy Stacks

Get better scroll performance by using LazyHStack and LazyVStack instead of HStack and VStack

3:50

32

Navigation View

Create a native navigation for your app using the nav bar, large title and swipe gesture

4:07

33

Link

Learn how to open a URL in the Safari browser and how to customize your Link

3:01

34

Color Picker

How to set and customize the native color picker in SwiftUI

4:21

35

Date Picker

How to let users pick a date and time using a dropdown wheel or a calendar style

3:15

36

Hover Effects

How to design for iPadOS pointer using hoverEffect and onHover

5:49

37

Components

How to create reusable components by using the Extract Subview option in SwiftUI

4:12

38

Binding

How to synchronize states across multiple views and set the constant for your preview

3:28

39

Static Data

Work with static data in SwiftUI.

4:09

40

Full Screen Modal

How to present a full screen modal without the sheets UI

3:14

41

Hide Status Bar

How to hide your app's status bar with or without animation

1:19

42

Redacted Placeholder

Create a placeholder UI while loading using the redacted modifier

3:24

43

Horizontal Scroll with rotate3DEffect

How to apply a beautiful 3D transform while scrolling in SwiftUI

6:41

44

Animation Repeat, Delay and Speed

How to loop and delay your animation using repeat, repeatForever, speed and delay

4:49

45

Tab Selection from Child View

How to programmatically link to another tab from any child view in SwiftUI

4:01

46

Status Bar Size with GeometryReader

Using SafeAreaInsets, you can get the height of the status bar, tab bar dynamically

3:31

47

Modal Presentation

Use the .sheet modifier to show a modal

2:18

48

Remote Images

Load images from the Internet in your SwiftUI application with SDWebImage

3:15

49

Dismiss custom modal

Create an "OnTapOutside" listener on dismiss a custom modal

3:18

50

Iterating Over an Array

Use ForEach to loop through an array in a View and in a function

2:42

51

Switch Statement

Learn how to use switch statements in Swift

2:25

52

Format Date

Transform how dates are displayed in your application by using a Date Extension and DateFormatter

4:53

53

UserDefaults

Cache your user's data with UserDefaults

2:59

54

Hide Keyboard

Use a View extension to dismiss the keyboard when the user taps outside of the keyboard area

2:22

55

Play Video with AVPlayer

Add a video or an audio player to your SwiftUI application by using AVPlayer and AVKit

3:13

56

Controls with AVPlayer

Play, pause, change the video speed, get the current time or the duration, and add subtitles to a video, all using AVPlayer

5:12

57

OnScroll listener

Use SwiftUITrackableScrollView to add a listener when the user scrolls

3:31

58

Link from a Text

Open a web page in Safari when the user clicks on a link in your SwiftUI application

3:06

59

Share Sheet

Call Apple's share sheet when the user clicks on a button

2:30

60

Strings in Swift

Learn the basics of Strings in Swift and how to manipulate them

3:51

61

Xcode Playground

Use Xcode Playground to test your Swift functions and save time

2:06

62

AppStorage

Use the newly introduced AppStorage to add to UserDefaults

2:29

63

Action sheet

Show an action sheet with multiple options for the user to choose from

3:21

64

TabBar scroll to top

Programmatically scroll to top when the user taps more than once on the the tab bar

6:57

65

TabBar to root View

Learn how to programmatically go back to the root View when the user taps on the tab item twice

6:16

66

Status bar background on scroll

Learn how to add a background color on the status bar while the user is scrolling

3:39

67

Create a Widget

Add widget to your existing SwiftUI project with custom data

1:38

68

ContainerRelativeShape

Adding an adaptive radius to a widget

2:54

69

WidgetFamily sizes

Adding support for various family sizes in a widget

3:06

70

SwiftUI Picker

Create a wheel picker using SwiftUI's built-in Picker, to allow the user to select from multiple choices

4:17

71

Conditional modifier

Learn different ways to add a conditional modifier to your SwiftUI view

4:26

72

Load Safari Inside App

Load Safari as a fullScreenCover inside of your application

3:54

73

Markdown with AttributedString

Use AttributedString to generate formatted text from markdown

2:55

74

AttributeContainer

Style AttributedStrings with AttributeContainer

2:59

75

AsyncImage

Load remote images using AsyncImage

2:44

76

Format Date with Formatted

Use SwiftUI 3.0's .formatted() function to format a date

2:30

77

List Row Separators

Customize list row separators

3:00

78

Swipe actions

Easily add swipe actions to a row in a list

4:35

79

Searchable

Effortlessly search through a list

4:06

80

Light and Dark Modes

Automatically adapt to light and dark mode

2:35

81

Canvas

Create efficient and powerful 2D drawings

8:37

82

Animations with TimelineView

Synchronize animations with timed events

10:50

83

SecureField

Create a text field with hidden text that is perfect for password fields

0:27

84

Background Animation with Gradient

Play with unit points, gradients, masking, blurs and a timer to create a beautiful gradient animation

2:21

85

Inner Shadow

Apply multiple inner shadows on a Text, SF Symbol or Shape in iOS 16

1:55

86

SF Font Width Styles

Implement SF Font Compressed, Condensed and Expanded width styles using a font extension

0:42

87

Multiple Blending Modes

Combine Difference, Hue and Overlay blend modes to create a text that has great contrast on both light and dark backgrounds

1:01

88

Circular Text on Path

Create a text that follows a circle path by using GeometryReader, PreferenceKey and calculating the angles

2:55

89

View That Fits

Use ViewThatFits to make your layout adaptive without using GeometryReader or conditions

0:36

90

Navigation Stack

Create a navigation stack list with data and multiple destinations

5:04

91

Half Sheet

Present a bottom sheet UI natively and control the sizes and drag zones

2:11

92

Charts

SwiftUI 4 makes creating charts with the Chart view easy and efficient, providing vivid visuals for data without 3rd-party libs

1:41

93

Grid Layout

Grid Layout provides developers with the power to design custom layouts, tables and grids, with control over element size and positioning

9:08

94

SVG to SwiftUI

Learn how to turn Figma shapes into SwiftUI code and create beautiful card designs with linear gradients and grid layouts

8:09

95

Detect Screen Size

Use UIScreen.main.bounds, GeometryReader, and PreferenceKey to detect and track screen sizes with SwiftUI

1:30

96

Custom Layout

Make your own designs with the CustomLayout protocol and change the point values by using affine transformations

8:41

97

Radial Layout

Create a custom radial layout by calculating the center point and radius of a view

7:19

98

AnyLayout Transition

Transition between different layouts and animate them with AnyLayout while keeping the same structure and content

3:30

99

Core Location in SwiftUI

Learn how Core Location Manager shows where a device is and its direction. Our guide helps you use it easily for compass directions.

100

Radial Gradient Button Animation

Create a custom button with radial gradients and a glow animation

3:14

101

SF Symbols 5 Animations

Dive into SF Symbols 5: Master animated icons for a dynamic, engaging app experience

102

Phase Animator in SwiftUI

Create multi-stage Animations with ease

2:45

103

Keyframe Animator in SwiftUI

Learn how to leverage SwiftUI's keyframe animator to bring your app to life with captivating animations

4:08

104

Specific Corner Radius

Learn how to create precise and unique corner radius using various techniques in SwiftUI

105

Metal Shaders in SwiftUI

Create stunning visual effects with Metal and SwiftUI

106

Observable Models

Simplify app development and eliminate boilerplate code with observable view models in SwiftUI

107

SwiftData Persistence

Learn SwiftData fundamentals - define models, set up persistence, fetch, query, and modify data with code examples

108

Embed 3D Assets from Spline

Learn how to embed 3D assets from Spline into your SwiftUI app

4:25

109

Embed Animated Assets from Rive

Learn to import animated assets from Rive as we incorporate an animated button and a background animation featuring shapes and blur effect

3:33

110

Gradient Text

Learn how to add gradient text with the foregroundStyle modifier

1:17

111

Expanding View

Learn to add an animation to an expanding view that, upon being clicked, will open up by rotating and revealing four additional views

9:40

112

Mesh Gradient in SwiftUI

How to create and animate mesh gradients using SwiftUI

4:45

113

Parallax ScrollView

Learn how to transform a basic ScrollView by adding a stunning parallax effect2

6:17

114

Navigation Transition in SwiftUI

Animate view transitions using Navigation Transition. Simpler version of Matched Geometry Effect.

5:32

115

Text Transition with Text Renderer in SwiftUI

Text and blur transitions using the new Text Renderer API in SwiftUI

7:18

116

Font Weight Animation in SwiftUI

Animate the font weight between two states across multiple lines

3:29

117

Ripple Visual Effect Interaction with Metal Shader

Create a stunning ripple visual effect for a simple card interaction using Metal Shaders and SwiftUI

3:30

118

Custom View Modifier in SwiftUI

Reuse view configurations, such as drop shadows, background styles, and overlays

2:39

119

Progressive Blur in SwiftUI

Using a component applied to a background modifier, we'll dynamically adjust the blur radius and position of the gradual blur

4:29

120

Numeric Text Animation using ContentTransition

Create smooth animations for changing numeric values using SwiftUI's contentTransition modifier

121

Image Gallery, HueRotation and Swipe Gesture

Learn to build an interactive image gallery in SwiftUI with smooth transitions, gesture controls, and dynamic animations

24:45

Meet the instructor

We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.

Meng To

I design, code and write

Meng To is the author of Design+Code. Meng started off his career as a self-taught designer from Montreal and eventually traveled around the world for 2 years as his US VISA was denied. During his travels, he wrote a book which now has 35,000 readers.

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39 courses - 181 hours

course logo

Build SwiftUI apps for iOS 18 with Cursor and Xcode

In this course, we'll explore the exciting new features of SwiftUI 6 and Xcode 16 for building iOS 18 apps. From mesh gradients and text animations to ripple effects, you'll learn how to create polished, highly custom apps using the latest workflows. We'll also dive into using Cursor and Claude AI for AI-driven coding, helping you start strong and customize your apps.

3 hrs

course logo

Create your Dream Apps with Cursor and Claude AI

Learn to build your dream web apps from the ground up using Cursor, Claude AI, and a suite of powerful AI tools. This course covers everything you need, including React for frontend development, Firebase for backend integration, and Stripe for handling payments. You’ll also dive into advanced AI tools like Claude Artifacts, Galileo AI, v0.dev for UI, Ideogram for design generation, and Cursor Composer for full-scale development.

5 hrs

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Build a React Site from Figma to Codux

In this course, you'll learn to build a website from scratch using Codux, starting with a Figma template. You’ll master responsive design, collaborate with developers on a real React project, export CSS from Figma using Locofy, set up breakpoints with media queries, add CSS animations, improve SEO, create multiple pages with React Router, and publish your site. By following best practices, you’ll bridge design and development, improve your web design skills.

2 hrs

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Create 3D UI for iOS and visionOS in Spline

Comprehensive 3D Design Course: From Basics to Advanced Techniques for iOS and visionOS using SwiftUI

3 hrs

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Master No-Code Web Design with Framer

In this free Framer course, you'll learn to create modern, user-friendly interfaces. Start with dark mode and glass designs, then move from Figma to Framer, using vectors and auto layout for responsive websites. Add animations, interactive buttons, and custom components with code. Finally, you'll craft a design system suitable for teamwork or solo projects, all in a straightforward and practical approach.

4 hrs

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Build SwiftUI Apps for iOS 17

In this course, we’ll be exploring the fresh and exciting features of SwiftUI 5! As we craft a variety of iOS apps from the ground up, we'll delve deep into the treasure trove that is SwiftUI's user interface, interactions, and animations.

4 hrs

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Build Beautiful Apps with GPT-4 and Midjourney

Design and develop apps using GPT-4 and Midjourney with prompts for SwiftUI, React, CSS, app concepts, icons, and copywriting

4 hrs

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Build SwiftUI apps for iOS 16

Create animated and interactive apps using new iOS 16 techniques using SwiftUI 4 and Xcode 14

5 hrs

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Build a 3D Site Without Code with Framer

Design and publish a responsive site with 3D animation without writing a single line of code

3 hrs

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Create 3D Site with Spline and React

Design and code a landing page with an interactive 3D asset using Spline and CodeSandbox

1 hrs

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Build an Animated App with Rive and SwiftUI

Design and code an iOS app with Rive animated assets, icon animations, custom layouts and interactions

3 hrs

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Build a SwiftUI app for iOS 15 Part 3

Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more

4 hrs

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Build a SwiftUI app for iOS 15 Part 2

Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more

3 hrs

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Build a SwiftUI app for iOS 15

Design and code a SwiftUI 3 app with custom layouts, animations and gestures using Xcode 13, SF Symbols 3, Canvas, Concurrency, Searchable and a whole lot more

4 hrs

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React Livestreams

Learn how we can use React Hooks to build web apps using libraries, tools, apis and frameworks

4 hrs

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Design Founder Livestreams

A journey on how we built DesignCode covering product design, management, analytics, revenue and a good dose of learning from our successes and failures

2 hrs

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SwiftUI Advanced Handbook

An extensive series of tutorials covering advanced topics related to SwiftUI, with a main focus on backend and logic to take your SwiftUI skills to the next level

4 hrs

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iOS Design Handbook

A complete guide to designing for iOS 14 with videos, examples and design files

2 hrs

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SwiftUI Handbook

A comprehensive series of tutorials covering Xcode, SwiftUI and all the layout and development techniques

7 hrs

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Build a web app with React Hooks

Learn how we built the new Design+Code site with React Hooks using Gatsby, Netlify, and advanced CSS techniques with Styled Components.

4 hrs

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UI Design Handbook

A comprehensive guide to the best tips and tricks for UI design. Free tutorials for learning user interface design.

2 hrs

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Figma Handbook

A comprehensive guide to the best tips and tricks in Figma

6 hrs

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SwiftUI for iOS 14

Build a multi-platform app from scratch using the new techniques in iOS 14. We'll use the Sidebar and Lazy Grids to make the layout adaptive for iOS, iPadOS, macOS Big Sur and we'll learn the new Matched Geometry Effect to create beautiful transitions between screens without the complexity. This course is beginner-friendly and is taught step-by-step in a video format.

3 hrs

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SwiftUI Livestreams

This is a compilation of the SwiftUI live streams hosted by Meng. Over there he talks and teaches how to use design systems, typography, navigation, iOS 14 Design, prototyping, animation and Developer Handoff.

19 hrs

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UI Design Livestreams

This is a compilation of the UI live streams hosted by Meng. Over there he talks and teaches how to use design systems, typography, navigation, iOS 14 Design, prototyping, animation and Developer Handoff.

26 hrs

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UI Design for Developers

In this course we'll learn how to use design systems, set up break points, typography, spacing, navigation, size rules for adapting to the iPad, mobile and web versions, and different techniques that translate well from design to code.

3 hrs

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Build an app with SwiftUI Part 3

This course was written for designers and developers who are passionate about design and about building real apps for iOS, iPadOS, macOS, tvOS and watchOS. SwiftUI works across all of those platforms. While the code is not a one-size-fits-all, the controls and techniques involved can apply to all platforms. It is beginner-friendly, but it is also packed with design tricks and cool workflows about building the best UIs and interactions.

4 hrs

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Build an app with SwiftUI Part 2

This course was written for designers and developers who are passionate about design and about building real apps for iOS, iPadOS, macOS, tvOS and watchOS. SwiftUI works across all of those platforms. While the code is not a one-size-fits-all, the controls and techniques involved can apply to all platforms. It is beginner-friendly, but it is also packed with design tricks and cool workflows about building the best UIs and interactions.

4 hrs

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Build a full site in Webflow

Webflow is a design tool that can build production-ready experiences without code. You can implement CSS-driven adaptive layouts, build complex interactions and deploy all in one tool. Webflow also comes with a built-in content management system (CMS) and Ecommerce for creating a purchase experience without the need of third-party tools.

3 hrs

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Advanced Prototyping in ProtoPie

ProtoPie is a cross-platform prototyping tool that creates prototypes nearly as powerful as those made with code, with half of the efforts, and zero code. It's perfect for designers who want to quickly experiment with advanced interactions using variables, conditions, sensors and more.

3 hrs

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Build an app with SwiftUI Part 1

This course was written for designers and developers who are passionate about design and about building real apps for iOS, iPadOS, macOS, tvOS and watchOS. SwiftUI works across all of those platforms. While the code is not a one-size-fits-all, the controls and techniques involved can apply to all platforms. It is beginner-friendly, but it is also packed with design tricks and cool workflows about building the best UIs and interactions.

4 hrs

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React Native for Designers Part 2

React Native is a popular Javascript framework that builds on top of React by using native components to create a real mobile app indistinguishable from one made using Xcode or Android Studio. The main difference with native development is that you get to use CSS, hot-reload, Javascript and other familiar techniques that the Web has grown over the past decades. Most importantly, you're building for both iOS and Android using the same codebase.

3 hrs

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React Native for Designers

React Native is a popular Javascript framework that builds on top of React by using native components to create a real mobile app indistinguishable from one made using Xcode or Android Studio. The main difference with native development is that you get to use CSS, hot-reload, Javascript and other familiar techniques that the Web has grown over the past decades. Most importantly, you're building for both iOS and Android using the same codebase.

5 hrs

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Design System in Figma

Learn how to use and design a collaborative and powerful design system in Figma. Design Systems provide a shared library of reusable components and guidelines and that will let you build products much faster

3 hrs

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React for Designers

Learn how to build a modern site using React and the most efficient libraries to get your site/product online. Get familiar with Grid CSS, animations, interactions, dynamic data with Contentful and deploying your site with Netlify.

3 hrs

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Swift Advanced

Learn Swift a robust and intuitive programming language created by Apple for building apps for iOS, Mac, Apple TV and Apple Watch

9 hrs

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Learn Swift

Learn Swift a robust and intuitive programming language created by Apple for building apps for iOS, Mac, Apple TV and Apple Watch

4 hrs

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Learn Sketch

Learn Sketch a design tool entirely vector-based and focused on user interface design

5 hrs

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Learn iOS 11 Design

Learn colors, typography and layout for iOS 8

1 hrs