Sketch Plugin Project
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Sketch Plugin Environment and the Package Manager
Sketch is the design tool that was launched in the late 2000’s and spread like wildfire in the design community due to its simplicity, focus, and ease of use. It is mainly but not solely focused on user interface design. If you are here, you probably know it by heart and want to make the Sketch workflow even more productive using the plugin API.
Your first stop in your journey should be the Sketch Developer Portal where you will find the documentation, the forum, and examples. In this chapter, we are going to focus on building key parts of Angle from scratch. In this section, we are going to get your project setup and register the first menubar command.
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1
Sketch Plugin Project
Sketch Plugin Environment and the Package Manager
16:42
2
Angle Class
Using a Prototype to Reuse Code
20:04
3
Prototyping Perspective
Using Core Image to Prototype the Transform
7:25
4
Apply Mockup
Apply Perspective to an Artboard
17:15
5
Rotation and Mirror
Generate Stateful Commands
24:51
6
Working with Symbols
Investigating Sketch Classes
13:35
7
Dialog and Selections
Building a Cocoa UI to Handle Multi-Selection
31:10
Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Tiago Mergulhão
Interaction Designer
Pixel-crafting experiences for touch and click on a daily basis
3 courses - 15 hours
Create a Sketch Plugin
Overview of the Sketch Developer Portal by making you workflow even more productive using the plugin API
2 hrs
Swift Advanced
Learn Swift a robust and intuitive programming language created by Apple for building apps for iOS, Mac, Apple TV and Apple Watch
9 hrs
Learn Swift
Learn Swift a robust and intuitive programming language created by Apple for building apps for iOS, Mac, Apple TV and Apple Watch
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