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In the last video, you learned how to detect horizontal surfaces and are able to see through it. As I have mentioned, they are the anchors to place objects. However, where on the plane should we add our objects? For that, we require a point on screen to select the spot. In this section, we will form and personalize a focus square. We will have that focus square follow the camera until we are satisfied of the placement. And we will talk about world transform and hit testing, which are two important concepts of ARKit.

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We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.

Dara To

Full-stack Developer

I'm a former financial analyst turned coder. Vegetarian, health-centered, dog owner.