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3D models are usually designed in another program specifically made for that. They are full of features that you wouldn’t find in SceneKit Editor. The latter one is more for editing purposes and adding effects. Whether you created yourself or purchased them, you will need to import them into Xcode. In this section, you will learn how to import a 3D asset and adjust it so it works well in your app.

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We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.

Dara To

Full-stack Developer

I'm a former financial analyst turned coder. Vegetarian, health-centered, dog owner.