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In the last sections, we were able to detect a plane and show a focus square to help us assign a placement for our model. We also got acquainted with hit testing and world transform. Now, we have all the tools necessary to display our virtual object. In this tutorial, we will learn how to retrieve a model and present it in the scene with the trigger of a button. Once it’s shown, we will hide the focus square as a result.

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We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.

Dara To

Full-stack Developer

I'm a former financial analyst turned coder. Vegetarian, health-centered, dog owner.