Binding and Screen Size
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Bind states across multiple views and detect the screen size
Build an app with SwiftUI Part 1
1
Learn SwiftUI for iOS 13
11:53
2
Layout and Stacks
22:29
3
Components and Visual Effects 2
23:50
4
Animations and States
9:24
5
Gestures and Events
10:14
6
Timing Curve and Delay Animation
14:17
7
Dismiss and Drag Anchors
14:06
8
SF Symbols and Props
13:31
9
Color Literal, Gradient and Overlay
11:55
10
Animation Between Screens
13:27
11
Drag Progress and Tap Background
7:45
12
Binding and Screen Size
8:22
13
ScrollView and Repeat
11:52
14
Data and Image Literal
13:31
15
3D Scroll Animation
7:39
16
Modal Presentation
7:03
17
Navigation View and List
11:48
18
Navigation Style and Passing Data
9:22
19
Combine and Edit Data
12:39
20
Tab Bar and Test on Device
9:38
Binding is important for synchronizing your states across multiple components. Also, instead using hard-coded widths and heights, we'll detect the screen size and use dynamic values to make our UI more adaptive.
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1
Learn SwiftUI for iOS 13
Learn how to code custom UIs, animations, gestures and components in Xcode 11
11:53
2
Layout and Stacks
Build a custom UI from scratch using layout techniques and modifiers in SwiftUI
22:29
3
Components and Visual Effects 2
Apply transforms, blend modes, blur in SwiftUI and turn views to components
23:50
4
Animations and States
Create beautiful animations using states, transitions and actions.
9:24
5
Gestures and Events
Make your app interactive and animated with the Drag gesture and events in SwiftUI.
10:14
6
Timing Curve and Delay Animation
Use bezier curve animation with delay and repeat values
14:17
7
Dismiss and Drag Anchors
Snap the card to different positions using multiple conditions and operators in SwiftUI
14:06
8
SF Symbols and Props
How to use Apple's iOS icons and pass values to components
13:31
9
Color Literal, Gradient and Overlay
Quickly edit colors and add gradients and use the overlay modifier
11:55
10
Animation Between Screens
Create a transition between two views
13:27
11
Drag Progress and Tap Background
Use the drag values and use them as a progress to animate views in SwiftUI
7:45
12
Binding and Screen Size
Bind states across multiple views and detect the screen size
8:22
13
ScrollView and Repeat
Add a horizontal ScrollView to a list of cards in SwiftUI
11:52
14
Data and Image Literal
Work with arrays and data models to create a loop of components in SwiftUI
13:31
15
3D Scroll Animation
Use GeometryReader to detect the scroll position and apply 3D animations
7:39
16
Modal Presentation
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17
Navigation View and List
Build a table view with navigation options and presentations in SwiftUI
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18
Navigation Style and Passing Data
Create a detail screen for your navigation list items
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19
Combine and Edit Data
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20
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Iterate your designs quickly with previews and test directly on your device or using the iOS simulator
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Meet the instructor
We all try to be consistent with our way of teaching step-by-step, providing source files and prioritizing design in our courses.
Meng To
I design, code and write
Meng To is the author of Design+Code. Meng started off his career as a self-taught designer from Montreal and eventually traveled around the world for 2 years as his US VISA was denied. During his travels, he wrote a book which now has 35,000 readers.
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